SubjectRe: [dq] DQ Maps
FromStephen Martin
DateMon, 25 Jun 2007 15:56:35 +1200 (NZST)
I'm going to work my way through the various documentation and work out what we need installed
where on the dq server to have the maps working the way we want and get that done.

The bulk of the work will be turning our maps into the images that google maps needs.
The google code includes displaying a scale (in feet and metres) so we should aim for our maps to
match their scale.

Google maps are a series of 256x256 image files, the scale and starting point of each file depends
on the zoom level.

As I understand the zoom scale, at zoom level 0 one 256 x 256 pixel image covers the whole world. 
At zoom 1, the world is 2 256x256 images wide, etc.
I'm assuming that at Zoom 0 256 pixels is 6,378.14 miles at the equator, and the following scales
are based on this.  There is a significant margin of error close to the poles at low zoom levels
but I'm sure we can deal with this and most of the time we looking at scales where the margin of
error is pretty small.
NB I'm brushing over the http://en.wikipedia.org/wiki/Mercator_projection which they use to turn
co-ordinates on a square map into coordinates on an oblate spheroid.

Zoom Level, 	256px=, 	1px0, 	3962mi, 	15.5mi
1, 	1981mi, 	7.7mi
2, 	 991mi, 	3.9mi
3, 	 495mi, 	1.9mi
4, 	 247mi,	1.0mi
5, 	 123.8,	0.5mi
6, 	62mi, 	1277' (feet)
7, 	31mi, 	639'
8, 	15.5mi,	319'
9, 	7.7mi, 	160'
10, 	3.9mi, 	80'
11, 	1.9mi, 	40'
12, 	1.0mi, 	20'
13, 	0.5mi, 	10'
14, 	1277', 	5'
15, 	639', 	2.5'
16, 	319', 	1.25'
17, 	160', 	0.6'

Translating this..
The Alusia World map is around Zoom level 2 or 3.
The image as displayed on this page:
http://www.dragonquest.org.nz/dqwiki/index.php/Image:Brastor-Holdings807.jpg
would be about Zoom level 6.
Zoom level 17 would probably be reasonable for building floor plans.

The other aspect of cutting up and naming our maps is the starting point (which I think is in
pixels).
At Zoom 0, the image starts at 0,0.
At Zoom 1, the top left image starts at 0,0, the bottom right one starts at 256,256.
At Zoom level 6 there are 4096 images making up the world and working out the coordinates to start
at gets fun.

Once I've read a bit more I'll confirm the coordinates method and naming convention, then we can
start creating the cut-up images we need.

Also, is Alusia the same size as earth?  If not, what is its equatorial circumference?
And if someone else could read the maps documents and confirm my scale that would be appreciated.

Cheers, Stephen.


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


SubjectRe: [dq] DQ Maps
FromErrol Cavit
DateMon, 25 Jun 2007 16:02:08 +1200
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-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Stephen Martin
Sent: Monday, 25 June 2007 15:57
To: dq@dq.sf.org.nz
Subject: Re: [dq] DQ Maps



I'm going to work my way through the various documentation and work out what
we need installed
where on the dq server to have the maps working the way we want and get that
done.

The bulk of the work will be turning our maps into the images that google
maps needs.
The google code includes displaying a scale (in feet and metres) so we
should aim for our maps to
match their scale.

Google maps are a series of 256x256 image files, the scale and starting
point of each file depends
on the zoom level.

As I understand the zoom scale, at zoom level 0 one 256 x 256 pixel image
covers the whole world. 
At zoom 1, the world is 2 256x256 images wide, etc.
I'm assuming that at Zoom 0 256 pixels is 6,378.14 miles at the equator, and
the following scales
are based on this.  There is a significant margin of error close to the
poles at low zoom levels
but I'm sure we can deal with this and most of the time we looking at scales
where the margin of
error is pretty small.
NB I'm brushing over the http://en.wikipedia.org/wiki/Mercator_projection
which they use to turn
co-ordinates on a square map into coordinates on an oblate spheroid.

Zoom Level, 	256px=, 	1px0, 	3962mi, 	15.5mi
1, 	1981mi, 	7.7mi
2, 	 991mi, 	3.9mi
3, 	 495mi, 	1.9mi
4, 	 247mi,	1.0mi
5, 	 123.8,	0.5mi
6, 	62mi, 	1277' (feet)
7, 	31mi, 	639'
8, 	15.5mi,	319'
9, 	7.7mi, 	160'
10, 	3.9mi, 	80'
11, 	1.9mi, 	40'
12, 	1.0mi, 	20'
13, 	0.5mi, 	10'
14, 	1277', 	5'
15, 	639', 	2.5'
16, 	319', 	1.25'
17, 	160', 	0.6'

Translating this..
The Alusia World map is around Zoom level 2 or 3.
The image as displayed on this page:
http://www.dragonquest.org.nz/dqwiki/index.php/Image:Brastor-Holdings807.jpg
would be about Zoom level 6.
Zoom level 17 would probably be reasonable for building floor plans.

The other aspect of cutting up and naming our maps is the starting point
(which I think is in
pixels).
At Zoom 0, the image starts at 0,0.
At Zoom 1, the top left image starts at 0,0, the bottom right one starts at
256,256.
At Zoom level 6 there are 4096 images making up the world and working out
the coordinates to start
at gets fun.

Once I've read a bit more I'll confirm the coordinates method and naming
convention, then we can
start creating the cut-up images we need.

Also, is Alusia the same size as earth?  If not, what is its equatorial
circumference?
And if someone else could read the maps documents and confirm my scale that
would be appreciated.

Cheers, Stephen.


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

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<P><FONT SIZE=3D2>-----Original Message-----</FONT>
<BR><FONT SIZE=3D2>From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>Stephen Martin</FONT>
<BR><FONT SIZE=3D2>Sent: Monday, 25 June 2007 15:57</FONT>
<BR><FONT SIZE=3D2>To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>Subject: Re: [dq] DQ Maps</FONT>
</P>
<BR>
<BR>

<P><FONT SIZE=3D2>I'm going to work my way through the various =
documentation and work out what we need installed</FONT>
<BR><FONT SIZE=3D2>where on the dq server to have the maps working the =
way we want and get that done.</FONT>
</P>

<P><FONT SIZE=3D2>The bulk of the work will be turning our maps into =
the images that google maps needs.</FONT>
<BR><FONT SIZE=3D2>The google code includes displaying a scale (in feet =
and metres) so we should aim for our maps to</FONT>
<BR><FONT SIZE=3D2>match their scale.</FONT>
</P>

<P><FONT SIZE=3D2>Google maps are a series of 256x256 image files, the =
scale and starting point of each file depends</FONT>
<BR><FONT SIZE=3D2>on the zoom level.</FONT>
</P>

<P><FONT SIZE=3D2>As I understand the zoom scale, at zoom level 0 one =
256 x 256 pixel image covers the whole world. </FONT>
<BR><FONT SIZE=3D2>At zoom 1, the world is 2 256x256 images wide, =
etc.</FONT>
<BR><FONT SIZE=3D2>I'm assuming that at Zoom 0 256 pixels is 6,378.14 =
miles at the equator, and the following scales</FONT>
<BR><FONT SIZE=3D2>are based on this.&nbsp; There is a significant =
margin of error close to the poles at low zoom levels</FONT>
<BR><FONT SIZE=3D2>but I'm sure we can deal with this and most of the =
time we looking at scales where the margin of</FONT>
<BR><FONT SIZE=3D2>error is pretty small.</FONT>
<BR><FONT SIZE=3D2>NB I'm brushing over the <A =
HREF=3D"http://en.wikipedia.org/wiki/Mercator_projection" =
TARGET=3D"_blank">http://en.wikipedia.org/wiki/Mercator_projection</A> =
which they use to turn</FONT>
<BR><FONT SIZE=3D2>co-ordinates on a square map into coordinates on an =
oblate spheroid.</FONT>
</P>

<P><FONT SIZE=3D2>Zoom Level, &nbsp;&nbsp;&nbsp; 256px=3D, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1px0, &nbsp; 3962mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 15.5mi</FONT>
<BR><FONT SIZE=3D2>1, &nbsp;&nbsp;&nbsp;&nbsp; 1981mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 7.7mi</FONT>
<BR><FONT SIZE=3D2>2, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 991mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 3.9mi</FONT>
<BR><FONT SIZE=3D2>3, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 495mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1.9mi</FONT>
<BR><FONT SIZE=3D2>4, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 247mi, =
1.0mi</FONT>
<BR><FONT SIZE=3D2>5, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 123.8, =
0.5mi</FONT>
<BR><FONT SIZE=3D2>6, &nbsp;&nbsp;&nbsp;&nbsp; 62mi, &nbsp; 1277' =
(feet)</FONT>
<BR><FONT SIZE=3D2>7, &nbsp;&nbsp;&nbsp;&nbsp; 31mi, &nbsp; 639'</FONT>
<BR><FONT SIZE=3D2>8, &nbsp;&nbsp;&nbsp;&nbsp; 15.5mi, 319'</FONT>
<BR><FONT SIZE=3D2>9, &nbsp;&nbsp;&nbsp;&nbsp; 7.7mi,&nbsp; 160'</FONT>
<BR><FONT SIZE=3D2>10, &nbsp;&nbsp;&nbsp; 3.9mi,&nbsp; 80'</FONT>
<BR><FONT SIZE=3D2>11, &nbsp;&nbsp;&nbsp; 1.9mi,&nbsp; 40'</FONT>
<BR><FONT SIZE=3D2>12, &nbsp;&nbsp;&nbsp; 1.0mi,&nbsp; 20'</FONT>
<BR><FONT SIZE=3D2>13, &nbsp;&nbsp;&nbsp; 0.5mi,&nbsp; 10'</FONT>
<BR><FONT SIZE=3D2>14, &nbsp;&nbsp;&nbsp; 1277',&nbsp; 5'</FONT>
<BR><FONT SIZE=3D2>15, &nbsp;&nbsp;&nbsp; 639', &nbsp; 2.5'</FONT>
<BR><FONT SIZE=3D2>16, &nbsp;&nbsp;&nbsp; 319', &nbsp; 1.25'</FONT>
<BR><FONT SIZE=3D2>17, &nbsp;&nbsp;&nbsp; 160', &nbsp; 0.6'</FONT>
</P>

<P><FONT SIZE=3D2>Translating this..</FONT>
<BR><FONT SIZE=3D2>The Alusia World map is around Zoom level 2 or 3.</FO=
NT>
<BR><FONT SIZE=3D2>The image as displayed on this page:</FONT>
<BR><FONT SIZE=3D2><A =
HREF=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Image:Brastor-Hol=
dings807.jpg" =
TARGET=3D"_blank">http://www.dragonquest.org.nz/dqwiki/index.php/Image:B=
rastor-Holdings807.jpg</A></FONT>
<BR><FONT SIZE=3D2>would be about Zoom level 6.</FONT>
<BR><FONT SIZE=3D2>Zoom level 17 would probably be reasonable for =
building floor plans.</FONT>
</P>

<P><FONT SIZE=3D2>The other aspect of cutting up and naming our maps is =
the starting point (which I think is in</FONT>
<BR><FONT SIZE=3D2>pixels).</FONT>
<BR><FONT SIZE=3D2>At Zoom 0, the image starts at 0,0.</FONT>
<BR><FONT SIZE=3D2>At Zoom 1, the top left image starts at 0,0, the =
bottom right one starts at 256,256.</FONT>
<BR><FONT SIZE=3D2>At Zoom level 6 there are 4096 images making up the =
world and working out the coordinates to start</FONT>
<BR><FONT SIZE=3D2>at gets fun.</FONT>
</P>

<P><FONT SIZE=3D2>Once I've read a bit more I'll confirm the =
coordinates method and naming convention, then we can</FONT>
<BR><FONT SIZE=3D2>start creating the cut-up images we need.</FONT>
</P>

<P><FONT SIZE=3D2>Also, is Alusia the same size as earth?&nbsp; If not, =
what is its equatorial circumference?</FONT>
<BR><FONT SIZE=3D2>And if someone else could read the maps documents =
and confirm my scale that would be appreciated.</FONT>
</P>

<P><FONT SIZE=3D2>Cheers, Stephen.</FONT>
</P>
<BR>

<P><FONT SIZE=3D2>-- to unsubscribe notify <A =
HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</=
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Subject[dq-pub] 807 Brastor Holdings map
FromJonathan Bean
DateMon, 25 Jun 2007 16:07:57 +1200
Hi all,

For those that are interested a new Brastor Holdings 807wk map on the
wiki. 
If there are any changes or corrections needed by anyone please let me
know and I will correct the maps as needed.

URL's:
806 http://205.233.243.66/dqwiki/index.php/Image:Brastor-Holdings806.jpg
807 http://205.233.243.66/dqwiki/index.php/Image:Brastor-Holdings807.jpg

Thanks 
Jono
jonobean@gmail.com


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SubjectRe: [dq] DQ Maps
FromErrol Cavit
DateMon, 25 Jun 2007 16:06:35 +1200
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One thing I found out last night - Inkscape has a built-in Auto Trace
function (converts bitmaps to vector files).
This could be useful for using one jpg (converted to svg) for more than one
level (or to use the zoomed version as a better basis for a lower level.

PS apologies for the previous post in error.

Cheers
Errol

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of
Stephen Martin
Sent: Monday, 25 June 2007 15:57
To: dq@dq.sf.org.nz
Subject: Re: [dq] DQ Maps



I'm going to work my way through the various documentation and work out what
we need installed
where on the dq server to have the maps working the way we want and get that
done.

The bulk of the work will be turning our maps into the images that google
maps needs.
The google code includes displaying a scale (in feet and metres) so we
should aim for our maps to
match their scale.

Google maps are a series of 256x256 image files, the scale and starting
point of each file depends
on the zoom level.

As I understand the zoom scale, at zoom level 0 one 256 x 256 pixel image
covers the whole world. 
At zoom 1, the world is 2 256x256 images wide, etc.
I'm assuming that at Zoom 0 256 pixels is 6,378.14 miles at the equator, and
the following scales
are based on this.  There is a significant margin of error close to the
poles at low zoom levels
but I'm sure we can deal with this and most of the time we looking at scales
where the margin of
error is pretty small.
NB I'm brushing over the http://en.wikipedia.org/wiki/Mercator_projection
which they use to turn
co-ordinates on a square map into coordinates on an oblate spheroid.

Zoom Level, 	256px=, 	1px0, 	3962mi, 	15.5mi
1, 	1981mi, 	7.7mi
2, 	 991mi, 	3.9mi
3, 	 495mi, 	1.9mi
4, 	 247mi,	1.0mi
5, 	 123.8,	0.5mi
6, 	62mi, 	1277' (feet)
7, 	31mi, 	639'
8, 	15.5mi,	319'
9, 	7.7mi, 	160'
10, 	3.9mi, 	80'
11, 	1.9mi, 	40'
12, 	1.0mi, 	20'
13, 	0.5mi, 	10'
14, 	1277', 	5'
15, 	639', 	2.5'
16, 	319', 	1.25'
17, 	160', 	0.6'

Translating this..
The Alusia World map is around Zoom level 2 or 3.
The image as displayed on this page:
http://www.dragonquest.org.nz/dqwiki/index.php/Image:Brastor-Holdings807.jpg
would be about Zoom level 6.
Zoom level 17 would probably be reasonable for building floor plans.

The other aspect of cutting up and naming our maps is the starting point
(which I think is in
pixels).
At Zoom 0, the image starts at 0,0.
At Zoom 1, the top left image starts at 0,0, the bottom right one starts at
256,256.
At Zoom level 6 there are 4096 images making up the world and working out
the coordinates to start
at gets fun.

Once I've read a bit more I'll confirm the coordinates method and naming
convention, then we can
start creating the cut-up images we need.

Also, is Alusia the same size as earth?  If not, what is its equatorial
circumference?
And if someone else could read the maps documents and confirm my scale that
would be appreciated.

Cheers, Stephen.


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

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<P><FONT SIZE=3D2>One thing I found out last night - Inkscape has a =
built-in Auto Trace function (converts bitmaps to vector files).</FONT>
<BR><FONT SIZE=3D2>This could be useful for using one jpg (converted to =
svg) for more than one level (or to use the zoomed version as a better =
basis for a lower level.</FONT></P>

<P><FONT SIZE=3D2>PS apologies for the previous post in error.</FONT>
</P>

<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>

<P><FONT SIZE=3D2>-----Original Message-----</FONT>
<BR><FONT SIZE=3D2>From: dq-owner@dq.sf.org.nz [<A =
HREF=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]O=
n Behalf Of</FONT>
<BR><FONT SIZE=3D2>Stephen Martin</FONT>
<BR><FONT SIZE=3D2>Sent: Monday, 25 June 2007 15:57</FONT>
<BR><FONT SIZE=3D2>To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>Subject: Re: [dq] DQ Maps</FONT>
</P>
<BR>
<BR>

<P><FONT SIZE=3D2>I'm going to work my way through the various =
documentation and work out what we need installed</FONT>
<BR><FONT SIZE=3D2>where on the dq server to have the maps working the =
way we want and get that done.</FONT>
</P>

<P><FONT SIZE=3D2>The bulk of the work will be turning our maps into =
the images that google maps needs.</FONT>
<BR><FONT SIZE=3D2>The google code includes displaying a scale (in feet =
and metres) so we should aim for our maps to</FONT>
<BR><FONT SIZE=3D2>match their scale.</FONT>
</P>

<P><FONT SIZE=3D2>Google maps are a series of 256x256 image files, the =
scale and starting point of each file depends</FONT>
<BR><FONT SIZE=3D2>on the zoom level.</FONT>
</P>

<P><FONT SIZE=3D2>As I understand the zoom scale, at zoom level 0 one =
256 x 256 pixel image covers the whole world. </FONT>
<BR><FONT SIZE=3D2>At zoom 1, the world is 2 256x256 images wide, =
etc.</FONT>
<BR><FONT SIZE=3D2>I'm assuming that at Zoom 0 256 pixels is 6,378.14 =
miles at the equator, and the following scales</FONT>
<BR><FONT SIZE=3D2>are based on this.&nbsp; There is a significant =
margin of error close to the poles at low zoom levels</FONT>
<BR><FONT SIZE=3D2>but I'm sure we can deal with this and most of the =
time we looking at scales where the margin of</FONT>
<BR><FONT SIZE=3D2>error is pretty small.</FONT>
<BR><FONT SIZE=3D2>NB I'm brushing over the <A =
HREF=3D"http://en.wikipedia.org/wiki/Mercator_projection" =
TARGET=3D"_blank">http://en.wikipedia.org/wiki/Mercator_projection</A> =
which they use to turn</FONT>
<BR><FONT SIZE=3D2>co-ordinates on a square map into coordinates on an =
oblate spheroid.</FONT>
</P>

<P><FONT SIZE=3D2>Zoom Level, &nbsp;&nbsp;&nbsp; 256px=3D, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1px0, &nbsp; 3962mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 15.5mi</FONT>
<BR><FONT SIZE=3D2>1, &nbsp;&nbsp;&nbsp;&nbsp; 1981mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 7.7mi</FONT>
<BR><FONT SIZE=3D2>2, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 991mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 3.9mi</FONT>
<BR><FONT SIZE=3D2>3, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 495mi, =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1.9mi</FONT>
<BR><FONT SIZE=3D2>4, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 247mi, =
1.0mi</FONT>
<BR><FONT SIZE=3D2>5, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 123.8, =
0.5mi</FONT>
<BR><FONT SIZE=3D2>6, &nbsp;&nbsp;&nbsp;&nbsp; 62mi, &nbsp; 1277' =
(feet)</FONT>
<BR><FONT SIZE=3D2>7, &nbsp;&nbsp;&nbsp;&nbsp; 31mi, &nbsp; 639'</FONT>
<BR><FONT SIZE=3D2>8, &nbsp;&nbsp;&nbsp;&nbsp; 15.5mi, 319'</FONT>
<BR><FONT SIZE=3D2>9, &nbsp;&nbsp;&nbsp;&nbsp; 7.7mi,&nbsp; 160'</FONT>
<BR><FONT SIZE=3D2>10, &nbsp;&nbsp;&nbsp; 3.9mi,&nbsp; 80'</FONT>
<BR><FONT SIZE=3D2>11, &nbsp;&nbsp;&nbsp; 1.9mi,&nbsp; 40'</FONT>
<BR><FONT SIZE=3D2>12, &nbsp;&nbsp;&nbsp; 1.0mi,&nbsp; 20'</FONT>
<BR><FONT SIZE=3D2>13, &nbsp;&nbsp;&nbsp; 0.5mi,&nbsp; 10'</FONT>
<BR><FONT SIZE=3D2>14, &nbsp;&nbsp;&nbsp; 1277',&nbsp; 5'</FONT>
<BR><FONT SIZE=3D2>15, &nbsp;&nbsp;&nbsp; 639', &nbsp; 2.5'</FONT>
<BR><FONT SIZE=3D2>16, &nbsp;&nbsp;&nbsp; 319', &nbsp; 1.25'</FONT>
<BR><FONT SIZE=3D2>17, &nbsp;&nbsp;&nbsp; 160', &nbsp; 0.6'</FONT>
</P>

<P><FONT SIZE=3D2>Translating this..</FONT>
<BR><FONT SIZE=3D2>The Alusia World map is around Zoom level 2 or =
3.</FONT>
<BR><FONT SIZE=3D2>The image as displayed on this page:</FONT>
<BR><FONT SIZE=3D2><A =
HREF=3D"http://www.dragonquest.org.nz/dqwiki/index.php/Image:Brastor-Hol=
dings807.jpg" =
TARGET=3D"_blank">http://www.dragonquest.org.nz/dqwiki/index.php/Image:B=
rastor-Holdings807.jpg</A></FONT>
<BR><FONT SIZE=3D2>would be about Zoom level 6.</FONT>
<BR><FONT SIZE=3D2>Zoom level 17 would probably be reasonable for =
building floor plans.</FONT>
</P>

<P><FONT SIZE=3D2>The other aspect of cutting up and naming our maps is =
the starting point (which I think is in</FONT>
<BR><FONT SIZE=3D2>pixels).</FONT>
<BR><FONT SIZE=3D2>At Zoom 0, the image starts at 0,0.</FONT>
<BR><FONT SIZE=3D2>At Zoom 1, the top left image starts at 0,0, the =
bottom right one starts at 256,256.</FONT>
<BR><FONT SIZE=3D2>At Zoom level 6 there are 4096 images making up the =
world and working out the coordinates to start</FONT>
<BR><FONT SIZE=3D2>at gets fun.</FONT>
</P>

<P><FONT SIZE=3D2>Once I've read a bit more I'll confirm the =
coordinates method and naming convention, then we can</FONT>
<BR><FONT SIZE=3D2>start creating the cut-up images we need.</FONT>
</P>

<P><FONT SIZE=3D2>Also, is Alusia the same size as earth?&nbsp; If not, =
what is its equatorial circumference?</FONT>
<BR><FONT SIZE=3D2>And if someone else could read the maps documents =
and confirm my scale that would be appreciated.</FONT>
</P>

<P><FONT SIZE=3D2>Cheers, Stephen.</FONT>
</P>
<BR>

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SubjectRe: [dq] DQ Maps
FromJonathan Bean
DateMon, 25 Jun 2007 16:17:07 +1200
Hi all,

In support of changing out DQ Maps to a Google map system format:

I currently have a range of maps published in the Photo paint format
(Corel Draw paint program). If people want to get any of these files
(can be exported to a range of formats) from me and change or work on
them you are most welcome too them.

The are for the most part (90%+) the same as the map produced by Kelsie.
The include a wide ranging area that can be found here as this 9MB
download: http://www.parituhu.co.nz/jono/WK-Current.png

If you wish to work on any part of this area I am happy to assist.

Jono


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SubjectRe: [dq] DQ Maps
FromMartin Dickson
DateMon, 25 Jun 2007 17:13:01 +1200
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On 6/25/07, Stephen Martin <stephenm@aklnz.net> wrote:
>
>
> Also, is Alusia the same size as earth?  If not, what is its equatorial
> circumference?


 We have tended to use real world figures for distance to horizon, specific
gravity, mass of objects, sunrise & sunset times, etc, all for ease of
calculation.  It would seem reasonable to presume that Alusia is remarkably
close to Earth for dimensions, gravity, mass, etc.

Cheers,
Martin

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On 6/25/07, <b class="gmail_sendername">Stephen Martin</b> &lt;<a href="mailto:stephenm@aklnz.net">stephenm@aklnz.net</a>&gt; wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>Also, is Alusia the same size as earth?&nbsp;&nbsp;If not, what is its equatorial circumference?</blockquote><div><br>&nbsp;We have tended to use real world figures for distance to horizon, specific gravity, mass of objects, sunrise &amp; sunset times, etc, all for ease of calculation.&nbsp; It would seem reasonable to presume that Alusia is remarkably close to Earth for dimensions, gravity, mass, etc.
<br><br>Cheers,<br>Martin<br></div></div><br>

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