SubjectRe: [dq] DQ Maps
FromKeith Smith
DateTue, 26 Jun 2007 08:08:53 +1200
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>Also, is Alusia the same size as earth?  If not, what is its 
>equatorial circumference?
>
>
>  We have tended to use real world figures for distance to horizon, 
> specific gravity, mass of objects, sunrise & sunset times, etc, all 
> for ease of calculation.  It would seem reasonable to presume that 
> Alusia is remarkably close to Earth for dimensions, gravity, mass, etc.

I'd agree with Martin on that. Assuming that the composition of 
Alusia is similar to Terra, a bigger Alusia would have a higher 
gravity field and hence, a thicker atmosphere. Humans would have 
evolved differently under those conditions. The same argument would 
apply if the planet was smaller.

It could be argued that if Alusia is less dense than Earth, then it 
could be slightly bigger to have the same gravitational effect but 
then it would have to spin faster to have the same length of day. 
Frankly it's probably easier to assume that it is roughly the same size.

Incidently, has anyone attempted to project the current world map 
onto a globe and see what it would look like .. maybe some sort of 
three-d rendering.

Also on the subject of maps .. has anyone come across anything that 
could be useful as Alusian star charts?

Keith

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<body>
<blockquote type=cite class=cite cite="">
<dl>
<dd>Also, is Alusia the same size as earth?&nbsp; If not, what is its
equatorial circumference?<br><br>

</dl><br>
&nbsp;We have tended to use real world figures for distance to horizon,
specific gravity, mass of objects, sunrise &amp; sunset times, etc, all
for ease of calculation.&nbsp; It would seem reasonable to presume that
Alusia is remarkably close to Earth for dimensions, gravity, mass, etc.
</blockquote><br>
I'd agree with Martin on that. Assuming that the composition of Alusia is
similar to Terra, a bigger Alusia would have a higher gravity field and
hence, a thicker atmosphere. Humans would have evolved differently under
those conditions. The same argument would apply if the planet was
smaller.<br><br>
It could be argued that if Alusia is less dense than Earth, then it could
be slightly bigger to have the same gravitational effect but then it
would have to spin faster to have the same length of day. Frankly it's
probably easier to assume that it is roughly the same size.<br><br>
Incidently, has anyone attempted to project the current world map onto a
globe and see what it would look like .. maybe some sort of three-d
rendering.<br><br>
Also on the subject of maps .. has anyone come across anything that could
be useful as Alusian star charts?<br><br>
Keith<br>
</body>
</html>

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SubjectRe: [dq] DQ Maps
FromMartin Dickson
DateTue, 26 Jun 2007 08:49:45 +1200
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On 6/26/07, Keith Smith <phaeton@ihug.co.nz> wrote:
>
> I'd agree with Martin on that. Assuming that the composition of Alusia is
> similar to Terra, a bigger Alusia would have a higher gravity field and
> hence, a thicker atmosphere. Humans would have evolved differently under
> those conditions. The same argument would apply if the planet was smaller.
>

What is this "evolution" of which you speak? :-)

Alusia has a well documented (well... somewhat documented) history of what
can only be termed "special creation" with regards to its sentient races...
along with various exotic imports, magical accidents, and the like.

Frankly it's probably easier to assume that it is roughly the same size.
>

Yep, that's my deduction too.  If I want to know the weight of a cubic foot
of granite I can easily look it up if we assume Alusia and Earth are
co-equivalent in the weight-of-things department.

Incidently, has anyone attempted to project the current world map onto a
> globe and see what it would look like .. maybe some sort of three-d
> rendering.
>

Not being a dedicated (or even semi-competent) map-maker my best shot has
been the cylindrical projection linked off the wiki front page.  It would be
interesting to see a globe.

Cheers,
Martin

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On 6/26/07, <b class="gmail_sendername">Keith Smith</b> &lt;<a href="mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>&gt; wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">

<div>I&#39;d agree with Martin on that. Assuming that the composition of Alusia is
similar to Terra, a bigger Alusia would have a higher gravity field and
hence, a thicker atmosphere. Humans would have evolved differently under
those conditions. The same argument would apply if the planet was
smaller.</div></blockquote><div><br>What is this &quot;evolution&quot; of which you speak? :-)<br><br>Alusia has a well documented (well... somewhat documented) history of what can only be termed &quot;special creation&quot; with regards to its sentient races... along with various exotic imports, magical accidents, and the like.
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div>Frankly it&#39;s
probably easier to assume that it is roughly the same size.</div></blockquote><div><br>Yep, that&#39;s my deduction too.&nbsp; If I want to know the weight of a cubic foot of granite I can easily look it up if we assume Alusia and Earth are co-equivalent in the weight-of-things department.
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div>
Incidently, has anyone attempted to project the current world map onto a
globe and see what it would look like .. maybe some sort of three-d
rendering.</div></blockquote><div><br>Not being a dedicated (or even semi-competent) map-maker my best shot has been the cylindrical projection linked off the wiki front page.&nbsp; It would be interesting to see a globe.<br>
<br>Cheers,<br>Martin<br></div></div><br>

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SubjectRe: [dq] DQ Maps
FromJonathan Bean
DateTue, 26 Jun 2007 09:28:41 +1200
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Hi all,

=20

I understand that a Guild Party when on adventure went to the bottom of
the world (which is a disk) and talked to the Giant Mystical Elephant
that the world rests on the back of.

Hehe :-)

=20

I am just guessing but ... it seems to me ... we do not want to follow
this line of 'magical world' for general DQ.=20

=20

All of Martins points are good and fine regarding maps and DQ.

I understood that this was already the case (the world is earth like in
the details).=20

I see no reason to move away from this already held view.

=20

Kind regards,

=20

Jono

=20

=20

=20

=20

=20

________________________________

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Martin Dickson
Sent: Tuesday, 26 June 2007 8:50 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] DQ Maps

=20

On 6/26/07, Keith Smith <phaeton@ihug.co.nz> wrote:

	I'd agree with Martin on that. Assuming that the composition of
Alusia is similar to Terra, a bigger Alusia would have a higher gravity
field and hence, a thicker atmosphere. Humans would have evolved
differently under those conditions. The same argument would apply if the
planet was smaller.


What is this "evolution" of which you speak? :-)

Alusia has a well documented (well... somewhat documented) history of
what can only be termed "special creation" with regards to its sentient
races... along with various exotic imports, magical accidents, and the
like.=20

	=20

	Frankly it's probably easier to assume that it is roughly the
same size.


Yep, that's my deduction too.  If I want to know the weight of a cubic
foot of granite I can easily look it up if we assume Alusia and Earth
are co-equivalent in the weight-of-things department.=20

	=20

	Incidently, has anyone attempted to project the current world
map onto a globe and see what it would look like .. maybe some sort of
three-d rendering.


Not being a dedicated (or even semi-competent) map-maker my best shot
has been the cylindrical projection linked off the wiki front page.  It
would be interesting to see a globe.

Cheers,
Martin

=20


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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Hi =
all,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I understand that a Guild Party =
when on
adventure went to the bottom of the world (which is a disk) and talked =
to the Giant
Mystical Elephant that the world rests on the back =
of.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Hehe </span></font><font size=3D2
color=3Dnavy face=3DWingdings><span =
style=3D'font-size:10.0pt;font-family:Wingdings;
color:navy'>J</span></font><font size=3D2 color=3Dnavy =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial;color:navy'><o:p></o:p></span=
></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I am just guessing but &#8230; it =
seems to
me &#8230; we do not want to follow this line of &#8216;magical =
world&#8217;
for general DQ. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>All of Martins points are good and =
fine regarding
maps and DQ.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I understood that this was already =
the case
(the world is earth like in the details). <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I see no reason to move away from =
this
already held view.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Kind =
regards,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Jono<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'><o:p>&nbsp;</o:p></span></font></p>=


<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'>&nbsp;</span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'><o:p>&nbsp;</o:p></span></font></p>=


<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'><o:p>&nbsp;</o:p></span></font></p>=


</div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'>
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span =
style=3D'font-weight:
bold'>On Behalf Of </span></b>Martin Dickson<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Tuesday, 26 June =
2007 8:50
a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] DQ =
Maps</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On 6/26/07, <b><span style=3D'font-weight:bold'>Keith =
Smith</span></b>
&lt;<a href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</a>&gt; =
wrote:<o:p></o:p></span></font></p>

<div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0cm 0cm 0cm 6.0pt;
margin-left:4.8pt;margin-right:0cm'>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>I'd agree with Martin on that. Assuming that the composition of =
Alusia
is similar to Terra, a bigger Alusia would have a higher gravity field =
and hence,
a thicker atmosphere. Humans would have evolved differently under those
conditions. The same argument would apply if the planet was =
smaller.<o:p></o:p></span></font></p>

</div>

</blockquote>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><br>
What is this &quot;evolution&quot; of which you speak? :-)<br>
<br>
Alusia has a well documented (well... somewhat documented) history of =
what can
only be termed &quot;special creation&quot; with regards to its sentient
races... along with various exotic imports, magical accidents, and the =
like. <o:p></o:p></span></font></p>

</div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0cm 0cm 0cm 6.0pt;
margin-left:4.8pt;margin-right:0cm'>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Frankly it's probably easier to assume that it is roughly the =
same
size.<o:p></o:p></span></font></p>

</div>

</blockquote>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><br>
Yep, that's my deduction too.&nbsp; If I want to know the weight of a =
cubic
foot of granite I can easily look it up if we assume Alusia and Earth =
are
co-equivalent in the weight-of-things department. =
<o:p></o:p></span></font></p>

</div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC =
1.0pt;padding:0cm 0cm 0cm 6.0pt;
margin-left:4.8pt;margin-right:0cm'>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>Incidently, has anyone attempted to project the current world =
map onto
a globe and see what it would look like .. maybe some sort of three-d
rendering.<o:p></o:p></span></font></p>

</div>

</blockquote>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><br>
Not being a dedicated (or even semi-competent) map-maker my best shot =
has been
the cylindrical projection linked off the wiki front page.&nbsp; It =
would be
interesting to see a globe.<br>
<br>
Cheers,<br>
Martin<o:p></o:p></span></font></p>

</div>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

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SubjectRe: [dq] DQ Maps
Fromdworkin@ihug.co.nz
DateTue, 26 Jun 2007 10:00:51 +1200
I've always imagined Allusia as being a world where humans
are about one inch tall and have a density equivalent to
lead.Oddly enough, most rock has the same density as
polystyrene and a certain imperial regiments members are
ubiqitous. :.-)

William


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SubjectRe: [dq] DQ Maps
FromMichael Parkinson
DateTue, 26 Jun 2007 10:02:57 +1200
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As far as some Alusian philosophers are concerned, the world probably
*is* a G.M.E.-supported system; but for the crude mathematics of
navigators & flyers, it is more practical to *assume* that the world as
approximately spherical ... although we all know that if you were to set
out trying to prove it, you would encounter mana-storms, migrating
monsters, & the like.  It's just the way the world works.
=20
Likewise, it is easier to assume that the world goes about the sun.
Almost everybody civilised Alusian knows that can't be the real case
(stands to reason!); but it does makes the arithmetick of calculating
expected astrological phenomena so much simpler.

Michael Parkinson =20

________________________________

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Jonathan Bean
Sent: Tuesday, June 26, 2007 9:29 AM
To: dq@dq.sf.org.nz
Subject: Re: [dq] DQ Maps



Hi all,

=20

I understand that a Guild Party when on adventure went to the bottom of
the world (which is a disk) and talked to the Giant Mystical Elephant
that the world rests on the back of.

Hehe :-)

=20

I am just guessing but ... it seems to me ... we do not want to follow
this line of 'magical world' for general DQ.=20

=20

All of Martins points are good and fine regarding maps and DQ.

I understood that this was already the case (the world is earth like in
the details).=20

I see no reason to move away from this already held view.

=20

Kind regards,

=20

Jono

=20

=20

=20

=20

=20

________________________________

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Martin Dickson
Sent: Tuesday, 26 June 2007 8:50 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] DQ Maps

=20

On 6/26/07, Keith Smith <phaeton@ihug.co.nz> wrote:

	I'd agree with Martin on that. Assuming that the composition of
Alusia is similar to Terra, a bigger Alusia would have a higher gravity
field and hence, a thicker atmosphere. Humans would have evolved
differently under those conditions. The same argument would apply if the
planet was smaller.


What is this "evolution" of which you speak? :-)

Alusia has a well documented (well... somewhat documented) history of
what can only be termed "special creation" with regards to its sentient
races... along with various exotic imports, magical accidents, and the
like.=20

	=20

	Frankly it's probably easier to assume that it is roughly the
same size.


Yep, that's my deduction too.  If I want to know the weight of a cubic
foot of granite I can easily look it up if we assume Alusia and Earth
are co-equivalent in the weight-of-things department.=20

	=20

	Incidently, has anyone attempted to project the current world
map onto a globe and see what it would look like .. maybe some sort of
three-d rendering.


Not being a dedicated (or even semi-competent) map-maker my best shot
has been the cylindrical projection linked off the wiki front page.  It
would be interesting to see a globe.

Cheers,
Martin

=20


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<DIV dir=3Dltr align=3Dleft><SPAN class=3D967115221-25062007><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>As far as some Alusian philosophers are =
concerned, the=20
world probably&nbsp;*is* a G.M.E.-supported system; but for the crude=20
mathematics of navigators &amp; flyers, it is more practical to *assume* =
that=20
the world as approximately spherical ... although we all know that if =
you were=20
to set out&nbsp;trying&nbsp;to prove it, you would encounter =
mana-storms,=20
migrating monsters, &amp; the like.&nbsp; It's just the way the world=20
works.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D967115221-25062007><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN><SPAN =
class=3D967115221-25062007><FONT=20
face=3DArial color=3D#0000ff size=3D2></FONT></SPAN>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D967115221-25062007><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Likewise, it is easier to assume that the world =
goes about=20
the sun.&nbsp; Almost everybody civilised Alusian knows that can't be =
the=20
<STRONG><EM>real</EM></STRONG> case&nbsp;(stands to reason!);&nbsp;but =
it=20
<STRONG><EM>does</EM></STRONG>&nbsp;makes the arithmetick of calculating =

expected astrological phenomena so much simpler.</FONT></SPAN></DIV><!-- =
Converted from text/plain format -->
<P><FONT size=3D2>Michael Parkinson<SPAN=20
class=3D967115221-25062007>&nbsp;</SPAN></FONT><FONT size=3D2><SPAN=20
class=3D967115221-25062007>&nbsp;</SPAN></FONT></P>
<P>
<HR tabIndex=3D-1>
</P>
<P><FONT face=3DTahoma size=3D2><B>From:</B> dq-owner@dq.sf.org.nz=20
[mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Jonathan =
Bean<BR><B>Sent:</B>=20
Tuesday, June 26, 2007 9:29 AM<BR><B>To:</B> =
dq@dq.sf.org.nz<BR><B>Subject:</B>=20
Re: [dq] DQ Maps<BR></FONT><BR></P>
<DIV></DIV>
<DIV class=3DSection1>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Hi=20
all,<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I understand =
that a=20
Guild Party when on adventure went to the bottom of the world (which is =
a disk)=20
and talked to the Giant Mystical Elephant that the world rests on the =
back=20
of.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Hehe=20
</SPAN></FONT><FONT face=3DWingdings color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Wingdings">J</SPAN></FONT><FONT=20
face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I am just =
guessing but=20
&#8230; it seems to me &#8230; we do not want to follow this line of =
&#8216;magical world&#8217; for=20
general DQ. <o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">All of =
Martins points=20
are good and fine regarding maps and DQ.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I understood =
that this=20
was already the case (the world is earth like in the details).=20
<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">I see no =
reason to move=20
away from this already held view.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<DIV>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Kind=20
regards,<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial">Jono<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy =
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: =
navy"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy =
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: navy">&nbsp;</SPAN></FONT><FONT =
color=3Dnavy><SPAN=20
style=3D"COLOR: navy"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy =
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: =
navy"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" color=3Dnavy =
size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt; COLOR: =
navy"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV>
<P class=3DMsoNormal><FONT face=3DArial color=3Dnavy size=3D2><SPAN=20
style=3D"FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<DIV>
<DIV class=3DMsoNormal style=3D"TEXT-ALIGN: center" align=3Dcenter><FONT =

face=3D"Times New Roman" size=3D3><SPAN style=3D"FONT-SIZE: 12pt">
<HR tabIndex=3D-1 align=3Dcenter width=3D"100%" SIZE=3D2>
</SPAN></FONT></DIV>
<P class=3DMsoNormal><B><FONT face=3DTahoma size=3D2><SPAN=20
style=3D"FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: =
Tahoma">From:</SPAN></FONT></B><FONT=20
face=3DTahoma size=3D2><SPAN style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
Tahoma">=20
dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B><SPAN=20
style=3D"FONT-WEIGHT: bold">On Behalf Of </SPAN></B>Martin =
Dickson<BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Sent:</SPAN></B> Tuesday, 26 June 2007 8:50=20
a.m.<BR><B><SPAN style=3D"FONT-WEIGHT: bold">To:</SPAN></B> =
<st1:PersonName=20
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><BR><B><SPAN=20
style=3D"FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [dq] DQ=20
Maps</SPAN></FONT><o:p></o:p></P></DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt">On 6/26/07, <B><SPAN style=3D"FONT-WEIGHT: =
bold">Keith=20
Smith</SPAN></B> &lt;<A=20
href=3D"mailto:phaeton@ihug.co.nz">phaeton@ihug.co.nz</A>&gt;=20
wrote:<o:p></o:p></SPAN></FONT></P>
<DIV>
<BLOCKQUOTE=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 6pt; PADDING-BOTTOM: 0cm; MARGIN-LEFT: 4.8pt; =
BORDER-LEFT: #cccccc 1pt solid; MARGIN-RIGHT: 0cm; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none">
  <DIV>
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt">I'd agree with Martin on that. Assuming that =
the=20
  composition of Alusia is similar to Terra, a bigger Alusia would have =
a higher=20
  gravity field and hence, a thicker atmosphere. Humans would have =
evolved=20
  differently under those conditions. The same argument would apply if =
the=20
  planet was smaller.<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><BR>What is this "evolution" of which you =
speak?=20
:-)<BR><BR>Alusia has a well documented (well... somewhat documented) =
history of=20
what can only be termed "special creation" with regards to its sentient =
races...=20
along with various exotic imports, magical accidents, and the like.=20
<o:p></o:p></SPAN></FONT></P></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 6pt; PADDING-BOTTOM: 0cm; MARGIN-LEFT: 4.8pt; =
BORDER-LEFT: #cccccc 1pt solid; MARGIN-RIGHT: 0cm; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none">
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <DIV>
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt">Frankly it's probably easier to assume that =
it is=20
  roughly the same size.<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><BR>Yep, that's my deduction too.&nbsp; If I =
want to=20
know the weight of a cubic foot of granite I can easily look it up if we =
assume=20
Alusia and Earth are co-equivalent in the weight-of-things department.=20
<o:p></o:p></SPAN></FONT></P></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: =
medium none; PADDING-LEFT: 6pt; PADDING-BOTTOM: 0cm; MARGIN-LEFT: 4.8pt; =
BORDER-LEFT: #cccccc 1pt solid; MARGIN-RIGHT: 0cm; PADDING-TOP: 0cm; =
BORDER-BOTTOM: medium none">
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <DIV>
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
  style=3D"FONT-SIZE: 12pt">Incidently, has anyone attempted to project =
the=20
  current world map onto a globe and see what it would look like .. =
maybe some=20
  sort of three-d =
rendering.<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE>
<DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: 12pt"><BR>Not being a dedicated (or even =
semi-competent)=20
map-maker my best shot has been the cylindrical projection linked off =
the wiki=20
front page.&nbsp; It would be interesting to see a=20
globe.<BR><BR>Cheers,<BR>Martin<o:p></o:p></SPAN></FONT></P></DIV></DIV>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
style=3D"FONT-SIZE: =
12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV></BODY></HTML>

------_=_NextPart_001_01C7B774.96C253C1--


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SubjectRe: [dq] DQ Maps
FromHelen Saggers
DateTue, 26 Jun 2007 10:22:22 +1200
We have scales for some parts of the alusia map surly we can use them to
work out how many miles across the world map is.
If its longer or shorter than the equator so what!
The horizons and gravity are what we say they are, science doesn't matter in
a fantasy universe.

>Incidently, has anyone attempted to project the current world map onto a
globe and see what it would look like .. maybe some sort of three-d
rendering.

THE WORLD IS FLAT or at least if you must be able to sail around it a
cylinder.
By all the mapping Gods don't even try for a ball (real world map maker
spend their lives cursing that the earth isn't even as simple as a ball)

My worlds are cylinders and if you go far enough north or south to be in the
lands of ice and snow where the lights of the great mana storm can be seen
in the night sky you risk gettin caught in it.
In the edges of this storm time and space get warped, as witnessed by the
nights that last months and the months where the sun never sets. If you deep
enough in and survive there is no telling where you'll come out.

When dealing with large areas the size of continents I didn't want to be
dealing with the math that gives scales depending on latitude, or any of
those other projection related issues.
Lets try to come up with a fantasy explanation like above that means we
don't have too on alusia.

>Also on the subject of maps .. has anyone come across anything that could
be useful as Alusian star charts?

Take a sheet of black paper stick it on a piece of softboard, throw darts at
it for an hour.
Take the paper off the board hang it in a window and play join the holes to
make pictures/ constellations.

Helen


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SubjectRe: [dq] DQ Star Charts
FromRMansfield@ingnz.com
DateTue, 26 Jun 2007 10:17:13 +1200
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Also useful is the toothbrush splatter method of drawing

: - ) Rosemary



Helen Saggers <helen@owbn.net.nz>=20
Sent by: dq-owner@dq.sf.org.nz
26/06/2007 10:22 a.m.
Please respond to
dq@dq.sf.org.nz


To
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cc

Subject
Re: [dq] DQ Maps






.....

>Also on the subject of maps .. has anyone come across anything that could
be useful as Alusian star charts?

Take a sheet of black paper stick it on a piece of softboard, throw darts=20
at
it for an hour.
Take the paper off the board hang it in a window and play join the holes=20
to
make pictures/ constellations.

Helen


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<br><br><font size=3D2 face=3D"sans-serif">Also useful is the toothbrush sp=
latter
method of drawing</font><br><br><font size=3D2 face=3D"sans-serif">: - ) Ro=
semary</font><br><br><br><table width=3D100%><tr valign=3Dtop><td width=3D4=
0%><font size=3D1 face=3D"sans-serif"><b>Helen Saggers &lt;helen@owbn.net.n=
z&gt;</b></font><br><font size=3D1 face=3D"sans-serif">Sent by: dq-owner@dq=
.sf.org.nz</font><p><font size=3D1 face=3D"sans-serif">26/06/2007 10:22 a.m=
.</font><table border><tr valign=3Dtop><td bgcolor=3Dwhite><div align=3Dcen=
ter><font size=3D1 face=3D"sans-serif">Please respond to<br>dq@dq.sf.org.nz=
</font></div></table><br><td width=3D59%><table width=3D100%><tr valign=3Dt=
op><td><div align=3Dright><font size=3D1 face=3D"sans-serif">To</font></div=
><td><font size=3D1 face=3D"sans-serif">dq@dq.sf.org.nz</font><tr valign=3D=
top><td><div align=3Dright><font size=3D1 face=3D"sans-serif">cc</font></di=
v><td><tr valign=3Dtop><td><div align=3Dright><font size=3D1 face=3D"sans-s=
erif">Subject</font></div><td><font size=3D1 face=3D"sans-serif">Re: [dq] D=
Q Maps</font></table><br><table><tr valign=3Dtop><td><td></table><br></tabl=
e><br><br><br><tt><font size=3D2>.....</font></tt><br><tt><font size=3D2><b=
r>&gt;Also on the subject of maps .. has anyone come across anything that
could<br>be useful as Alusian star charts?<br><br>Take a sheet of black pap=
er stick it on a piece of softboard, throw darts
at<br>it for an hour.<br>Take the paper off the board hang it in a window a=
nd play join the holes
to<br>make pictures/ constellations.<br><br>Helen<br><br><br>-- to unsubscr=
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ntion: This message and accompanying data are confidential and may contain =
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SubjectRe: [dq] DQ Maps-- star charts
FromMichael Parkinson
DateTue, 26 Jun 2007 10:36:03 +1200
I assume Helen's suggestion was in jest.  

It does NOT matter what specific stars navigators use, merely that they
DO use them to navigate and would recognise references to them in
relevant charts, rutters, etc.  Similarly, we do not need to invent
names (& music) for all the great troubadours in the Western Kingdom ...
if it is important to your particular adventure, then you introduce it
appropriately.

Fortunately there are so many races & cultures in Alusia that we don't
really need to know which specific constellations exist in the myths of
the various cultures, if any GM wants a constellation of "the peacock",
"the hydra", "the titan", or "the Kraken", then it can exist -- Just as
it's up to the GM to inform the players whether an astrology reading
mentioning "The Drunken Orc" is *obviously* referring to 
 ... the well-known hostelry at Rederring (on the Northern Highway);
 ... the local baron's former jester;
 ... a constellation in Southern Skies, just below "the wine-jug";
 ... whatever.

regards, Michael

=================>Also on the subject of maps .. has anyone come across anything that 
>could be useful as Alusian star charts?

Take a sheet of black paper stick it on a piece of softboard, throw
darts at it for an hour.
Take the paper off the board hang it in a window and play join the holes
to make pictures/ constellations.

Helen


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SubjectRe: [dq] DQ Maps
FromStephen Martin
DateTue, 26 Jun 2007 10:41:15 +1200 (NZST)
Helen Saggers wrote:
> We have scales for some parts of the alusia map surly we can use them to
> work out how many miles across the world map is.
> If its longer or shorter than the equator so what!
> The horizons and gravity are what we say they are, science doesn't matter in
> a fantasy universe.

Yes, the world is as big as we say it is.
However this question was originally raised for a specific reason, in implementing the google maps
engine we gain access to a nice scale that is mostly accurate in dealing with the curvature of the
world.
However this only works if Alusia has the same dimensions as earth.

I asked because I remember a discussion on the topic when the Alusia world map was made and I
couldn't remember the final decision.


We could choose not to use google's scale and include our own but that requires a lot more work.

As pointed out by others there are many benefits for us as players and GMs in having the same base
physics in both worlds, then magic creates variations from those base rules.

Changing Alusia to a cylinder solves one small problem and creates a whole lot of big problems.


In character and in game, yes the world is a cylinder, yes it is a disc on the back of a turtle,
yes it is flat, yes it is an infinite torus.  There are significant proofs for all of these known
facts and lets the fights commence.  And this is all part of the wonders of the age of discovery
and enlightenment which was the transition from the dark ages to the renaissance.

For other planes changing the world dimensions and physics is part of the fun/interest in those
other planes.  But life is much easier if Alusia is the same size and shape as earth.

Cheers, Stephen.


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SubjectRe: [dq] DQ Maps
From
DateTue, 26 Jun 2007 12:54:05 +1200
I really disagree with this way of thinking. 

I find that the closer a lie is to the truth the more believable it is. So the closer Alusia is to Earth the easier it is to work the differences. We have mundane skills so lets keep them mundane so that it is easier to work them out for those that care about the numbers.

And size doesnt matter if the numbers are the same, in other words, if Alusia is physically larger than Earth, then have longer inches and the same numbers will occur, meaning the same numerical results will come from the same calculations.

It would take a huge amount of magic to make the weather on a cylinder approximate anything like that on a sphere - phenomenon like cyclonic storms and tornedoes would not happen, and I am even not sure about ocean currents and normal weather patterns.

So my vote is to make it the same size and shape (sphere) as Earth. After all the map is only a projection. Not long ago the best map of ALadar had a straight river as the reference. Worked fine.


Ian

---- Helen Saggers <helen@owbn.net.nz> wrote: 
> We have scales for some parts of the alusia map surly we can use them to
> work out how many miles across the world map is.
> If its longer or shorter than the equator so what!
> The horizons and gravity are what we say they are, science doesn't matter in
> a fantasy universe.
> 
> >Incidently, has anyone attempted to project the current world map onto a
> globe and see what it would look like .. maybe some sort of three-d
> rendering.
> 
> THE WORLD IS FLAT or at least if you must be able to sail around it a
> cylinder.
> By all the mapping Gods don't even try for a ball (real world map maker
> spend their lives cursing that the earth isn't even as simple as a ball)
> 
> My worlds are cylinders and if you go far enough north or south to be in the
> lands of ice and snow where the lights of the great mana storm can be seen
> in the night sky you risk gettin caught in it.
> In the edges of this storm time and space get warped, as witnessed by the
> nights that last months and the months where the sun never sets. If you deep
> enough in and survive there is no telling where you'll come out.
> 
> When dealing with large areas the size of continents I didn't want to be
> dealing with the math that gives scales depending on latitude, or any of
> those other projection related issues.
> Lets try to come up with a fantasy explanation like above that means we
> don't have too on alusia.
> 
> >Also on the subject of maps .. has anyone come across anything that could
> be useful as Alusian star charts?
> 
> Take a sheet of black paper stick it on a piece of softboard, throw darts at
> it for an hour.
> Take the paper off the board hang it in a window and play join the holes to
> make pictures/ constellations.
> 
> Helen
> 
> 
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SubjectRe: [dq] DQ Maps
FromHelen Saggers
DateTue, 26 Jun 2007 18:43:34 +1200
Well if the nice mapping people have gone to all the trouble of programing
in all those nasty scale issues for us by all means use the spherical world
: D

If alusia is too small add the miles to the oceans, if its too big thats
probably where we can lose miles too. The navigators where wrong about how
far they traveled, like for 90 mile beach they made a mistake.

Ian are you trying to tell me there is science in Alusias weather?
Someone should have just told those pesky ice demons that they can't make it
always winter, scince doesn't allow it. ; )

Helen


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