Demons

Dukes

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AGARES : The Duke of Changes

Summoning base chance : 50%
Chance of minions : 31%
Subjective Nastiness : 1/10
Description : Agares appears as an aged and enfeebled man riding on a giant tortoise. A crow perches on his right wrist. He speaks with a voice that is brittle with age.
Talents, Skills and Magic : Agares is an Adept of the College of Illusions. He possesses the following skills : Alchemist, Astrologer, Beast Master, Healer, Merchant, Navigator, Spy. He inspires terror in the enemies (and sometimes the friends) of the summoner (roll on Fright Table). He is a linguist and a masterful teacher of languages. He may also cause earthquakes at will. He has the power to find those who hide themselves.
Movement Rates : Running : 50 yds/min.
PS9 MD12 AG11 MA33
EN14 FT26 WP35 PC36
PB10 TMR1 NA3 DP
Weapons : Agares has no natural weapons. He is treated as a human for purposes of unarmed combat. He may use weapons and wear armour.
Comments : Agares has a 25% chance of locating any individual of the summoner's choice (regardless of how far away the individual may be). He cannot, however, locate individuals on other planes of existence. The individual need not be hiding (he may simply be lost, for example) in order for Agares to exercise this power.

AIM : The Fire Duke

Summoning base chance : 63%
Chance of minions : 26%
Subjective Nastiness : 7/10
Description : Aim appears as a man with three heads. One head is human, the second is that of a serpent, and the third is that of a calf. He bears two stars on the forehead of his human head. In one hand he carries a ball of fire that is eternally blazing. He rides a large lizard with scales of midnight blue. Wherever he goes, Aim is surrounded by billowing clouds of red-tinged smoke.
Talents, Skills and Magic : Aim is a master of the College of Fire. He possesses the following Skills : Alchemist, Military Scientist. He can set fire to any combustible object by touching it with the hand which holds his fireball. The fireball may not be thrown.
Movement Rates : Running : 350 yds/min.
PS22 MD24 AG23 MA30
EN25 FT35 WP34 PC26
PB3 TMR7 NA3 DP
Weapons : Aim may bite in Close Combat with his non-human heads. He has a BC of 45% with his serpent head and a BC of 30% with his calf head. The serpent does D+2 (plus D-3 per Pulse additional damage for poison) and the calf head does D+3. The serpent's head is Rank 4 and the calf's head is Rank 2. Aim may not wear armour. He may use a one-handed weapon.
Comments : Aim delights in all things having to do with fire and will gladly start a blazing inferno for the joy of watching the fire burn, even when bound. He must be watched carefully for this reason.

ALLOCES : The Warrior Duke

Summoning base chance : 74% (may not be bound)
Chance of minions : 36%
Subjective Nastiness : 8/10
Description : Alloces appears as a man with a lion's face and eyes made of hot coals. He wears burnished armour and rides a great war horse. Alloces' flesh is like red gold. His voice is harsh and booming. Those who look directly into his eyes see their own death and are blinded for D + 5 days afterward.
Talents, Skills and Magic : Alloces is a practitioner of the arts of the college of Celestial Magics. He possesses the following skills : Assassin, Navigator, Spy, Thief, Military Scientist.
Movement Rates : Running : 450 yds/min.
PS30 MD28 AG32 MA29
EN26 FT38 WP32 PC29
PB10 TMR9 NA3 DP
Weapons : Alloces' bite has a BC of 45% of doing D+3 in Close Combat. It is Rank 7. Alloces is also armed as a knight with broadsword and buckler, also axe, mace and dagger.
Comments : Alloces will gladly serve a master who promises bloodshed, but will turn on the summoner if there is no fighting for a prolonged period and will attempt to drag the summoner into his mouth and devour him. Alloces may not be bound.

AMDUSIAS : The Unicorn Duke

Summoning base chance : 80%
Chance of minions : 29%
Subjective Nastiness : 1/10
Description : Amdusias appears as a silver unicorn. He will shed this insubstantial form and take on the shape of a tall, thin man with a white beard after a few moments. His transformation is accompanied by the sound of trumpets.
Talents, Skills and Magic : Amdusias is a practitioner of the arts of the College of Celestial Magics. He possesses the following skills : Beast Master, Healer, Ranger, Spy. He has the power to command trees to do his bidding. He knows all Generic and Individual True Names, but will tell these only if his summoner is in dire need.
Movement Rates : Running : 350 yds/min.
PS23 MD26 AG24 MA29
EN22 FT35 WP32 PC31
PB16 TMR7 NA3 DP
Weapons : Amdusias has no natural weapons and is treated as a man for purposes of unarmed combat. He will refuse to wear armour, but may employ all weapons.

ASTAROTH : The Terrible Duke

Summoning base chance : 66% (may not be bound)
Chance of minions : 40%
Subjective Nastiness : 10/10
Description : Astaroth appears in the form of a dark angel all black and with a bloody mouth. He carries a viper coiled about his right hand and he rides an infernal Black Dragon. He speaks gaily of horrible things and laughs readily at pain and disease. He is exceedingly cruel.
Talents, Skills and Magic : Astaroth is a practitioner of the arts of the College of Necromantic Conjurations. He possesses the following skills : Alchemist, Assassin, Military Scientist, Navigator. He knows the Generic and Individual True Names of all things, but will only tell these if it pleases him and he thinks that suffering may be increased thereby. He knows men's secrets and will tell them.
Movement Rates : Running : 400 yds/min.
PS27 MD26 AG28 MA32
EN26 FT35 WP35 PC26
PB8 TMR8 NA3 DP
Weapons : Astaroth's breath is poisonous to the same degree as chlorine and extends outward from his mouth 6 feet long in a cone 4 feet wide. He has no other natural weapons, but will usually carry a heavy mace which he uses in shattering the bones of his victims so that they will be crippled and take a long time dying.
Comments : Astaroth will readily serve the summoner, but only so long as he is pleased to do so. He will usually serve so long as the summoner is involved in much death and cruelty and will depart when these cease. Astaroth may not be bound. If the summoner attempts to bind him, Astaroth will turn on him and rend him and may claim his soul.

BARBATOS : Duke of Virtues

Summoning base chance : 53%
Chance of minions : 30%
Subjective Nastiness : 2/10
Description : Barbatos appears as a hunter in the company of an insubstantial host of soldiers led by four kings. He wears a green hood fringed in scarlet and a grey cloak.
Talents, Skills and Magic : Barbatos is a member of the College of Naming Incantations. He possesses the following Skills : Assassin, Beast Master, Healer, Ranger and Spy. He is a linguist and understands the speech of birds and beasts as well as men. He can break an enchantment used to seal a place or treasure with his touch. He knows the Generic and Individual True Names of all things on earth.
Movement Rates : Running : 400 yds/min.
PS23 MD27 AG29 MA32
EN25 FT35 WP34 PC34
PB16 TMR8 NA3 DP
Weapons : Barbatos has no natural weapons. He is treated as a human for purposes of unarmed combat. He refuses to wear armour, but can employ any weapons.
Comments : Barbatos may not be compelled to tell the True Name of anything, but he may choose to do so if the need of the summoner is urgent.

BATHIN : The Pale Duke

Summoning base chance : 62%
Chance of minions : 30%
Subjective Nastiness : 1/10
Description : Bathin appears as a pale and cadaverous man riding a pale horse. His voice is soft and sad and can compel others to love him.
Talents, Skills and Magic : Bathin is a practitioner of the arts of the College of the Mind. He possesses the following Skills : Alchemist, Beast Master, Healer, Troubadour. He can transport men from place to place through the air and knows all of the virtues of herbs and stones. He is a patient teacher. The EP cost to learn a skill is halved if the skill is learned with Bathin's aid.
Movement Rates : Running : 350 yds/min.
PS23 MD25 AG24 MA29
EN22 FT30 WP34 PC26
PB13 TMR7 NA2 DP
Weapons : Bathin has no natural weapons. He is treated as a human for purposes of unarmed combat. He may wear armour and employ all types of weapons.

BERITH : The Savage Duke

Summoning base chance : 65% (may not be bound)
Chance of minions : 26%
Subjective Nastiness : 9/10
Description : Berith appears as a soldier dressed in red and riding a red horse. His face is seamed with what appear to be old scars and he has a black, bushy beard. His voice is subtle except when he is enraged. On his head is a crown of gold which appears to flame when the demon is aroused.
Talents, Skills and Magic : Berith is a practitioner of the arts of the College of the Mind. He possesses the following Skills : Alchemist, Assassin, Merchant, Military Scientist, Spy, Thief. He can turn all metals to gold by touch. He also has knowledge of the past, present and future, but will only trade this knowledge for a life of man or woman.
Movement Rates : Running : 400 yds/min.
PS28 MD25 AG26 MA29
EN25 FT32 WP31 PC24
PB11 TMR8 NA3 DP
Weapons : Berith has no natural weapons. He is treated as a human for purposes of unarmed combat. Berith often carries a rapier and a main-gauche, both of which he keeps envenomed with a nerve poison. He will refuse to wear armour since this would cover his beautiful clothes, of which he is inordinately proud.
Comments : Berith delights in torture and will usually agree to serve only upon being guaranteed that he can torture any prisoners the party may take. These he will transport to another plane once they are captured and bound over to him. There, he will torture them at his leisure. If anyone attempts to deny him this boon (including the summoner) he will attack them. He may not be bound.

BUNE : The Dragon Duke

Summoning base chance : 64% (may break binding)
Chance of minions : 30%
Subjective Nastiness : 9/10
Description : Bune appears as a small green dragon with three heads : one that is seemingly human, one that is like a dingo and one that is like a Gryphon. He speaks with a high-pitched, but comely voice. His scales are jade and his talons are silver.
Talents, Skills and Magic : Bune is a practitioner of the College of Necromantic Conjurations. He possesses the following Skills : Alchemist, Beast Master, Merchant, Military Scientist. He is also a linguist and knows the Generic True Name of all things. He will often bring his summoner presents in the form of gems or silver in exchange for an early dismissal from this plane.
Movement Rates : Running : 200 yds/min; Flying : 800 yds/min.
PS180 MD9 AG12 MA30
EN90 FT100 WP32 PC28
PB2 TMR4/16 NA11 DP
Weapons : Bune is a 7 hex creature and may trample smaller figures. In addition, he may use his Gryphon head to peck and his dingo head to bite while in Close or Melee Combat. Both have a BC of 35% and do D+2. They are Rank 3. Bune may use his talons in either Close Combat or Melee Combat with a BC of 50% for D+6. His talons are Rank 10.
Comments : Bune requires an offering of human life before he will serve. Each head must have a life (3 total) and only lives which arc pleasing to the demon will be accepted. If dissatisfied with an offering. Bune can break any binding and will attack and devour the summoner. He prefers new-born babies, but will accept maidens when in a jovial mood.

CROCELL : Duke of the Bath

Summoning base chance : 71%
Chance of minions : 48%
Subjective Nastiness : 4/10
Description : Crocell appears in the form of a dark angel with flowing silver hair and yellow cat's eyes. His voice is great and all-pervading and he ever speaks of things mystical and hidden.
Talents, Skills and Magic : Crocell is a member of the College of Water Magics. He possesses the following Skills : Alchemist, Assassin, Astrologer, Healer, Merchant, Navigator, Spy, Troubadour. He has the power to warm or cool waters. He can discover water even in the desert and can create the illusion of waters to fool the unwary.
Movement Rates : Running : 400 yds/min; Flying : 500 yds/min.
PS30 MD28 AG26 MA30
EN32 FT40 WP33 PC25
PB11 TMR8/10 NA4 DP
Weapons : Crocell has no natural weapons. He is treated as a human for purposes of unarmed combat. He may, however, carry a sword whose blade is of infernal ice that can never melt and which inflicts burning wounds that later turn white and waxy and eventually turn black and rot unless cured by magic. He may also use any other weapons. He will not wear armour.

DANTALION : The Duke of Faces

Summoning base chance : 82%
Chance of minions : 36%
Subjective Nastiness : 2/10
Description : Dantalion appears in whatever human form he desires to put on and will wear the face of any man or woman in an ever changing pattern unless he is compelled by the summoner to wear only one face. In his right hand he carries a heavy book in which are written all the thoughts of all men or women who have ever been, and only Dantalion can read the book.
Talents, Skills and Magic : Dantalion is a mighty mage of the College of the Mind. He possesses the following Skills : Assassin, Beast Master, Courtier, Healer, Spy. He knows the Generic and Individual True Names of all things, the thoughts of all beings and all that has been or will be. He cannot speak of these things, however, and any attempt at compelling him will lead to his return to his own plane.
Movement Rates : Running : 300 yds/min.
PS20 MD22 AG21 MA30
EN20 FT30 WP35 PC26
PB23 TMR6 NA2 DP
Weapons : Dantalion has no natural weapons and is treated as a human for purposes of unarmed combat. He may bear any weapons or wear armour, but prefers not to do so since this makes it harder for him to alter his shape at will.
Comments : Dantalion has great power, but there are limits placed on its use. He can employ his powers, but never pass them on. He can reveal the things he discovers as a result of his powers, but the knowledge which enables him to exercise those powers is forever hidden. He may never teach magic or Skills. He can never prophesy for others.

ELIGOS : The Knightly Duke

Summoning base chance : 55%
Chance of minions : 60%
Subjective Nastiness : 5/10
Description : Eligos appears in the form of a goodly knight in black armour and riding a dark war-horse. In his right hand he carries a banner on a lance. It bears a legend which cannot be read except from another dimension. In his left hand he holds a curling serpent with ruby scales whose venom is acid.
Talents, Skills and Magic : Eligos is a practitioner of the arts of the College of Necromantic Conjurations. He possesses the following Skills : Assassin, Beast Master, Mechanician, Military Scientist, Ranger and Spy. He has the ability to predict with 25% accuracy when and how wars will come and battles will be lost and won. He can discover all things hidden within 25 feet of him.
Movement Rates : Running : 350 yds/min.
PS28 MD24 AG25 MA29
EN26 FT35 WP31 PC28
PB13 TMR7 NA3 DP
Weapons : Eligos has no natural weapons. He is armed with a lance, sword, mace, battle-axe and poniard. The poniard is envenomed.
Comments : Eligos is a great leader of men and inspires his allies whenever he enters battle. No one allied with Eligos will ever flee from combat so long as he is present.

FURCALOR : Duke of the Waters

Summoning base chance : 68%
Chance of minions : 30%
Subjective Nastiness : 6/10
Description : Furcalor appears as a humanoid with Gryphon's wings and green, scaly skin. His hair is like seaweed and he smells of death and the sea. His voice is a whisper and is compelling when he suggests action to men.
Talents, Skills and Magic : Furcalor is a practitioner of the College of Water Magics. He possesses the following Skills : Astrologer, Beast Master, Merchant, Navigator. He has the power to command the beasts of the sea and to gather great storms at sea, but he has no power away from water. He breathes both water and air.
Movement Rates : Fly 600 yds/min; Swim 350 yds/min
PS27 MD25 AG24 MA33
EN27 FT35 WP35 PC28
PB11 TMR12/7 NA4 DP
Weapons : Furcalor has no natural weapons. He is treated as a human for purposes of unarmed combat. He may wear specially tailored armour (to fit around his wings) and may employ any weapons.
Comments : Furcalor is obsessed with slaying men by drowning them and he will pursue his calling ruthlessly at every opportunity unless bound by his summoner. He may only be summoned when the summoner is at sea or near the ocean.

FURCAS : The Reaping Duke

Summoning base chance : 72%
Chance of minions : 20%
Subjective Nastiness : 8/10
Description : Furcas appears in the guise of a cruel old man with a long, plaited beard, dressed in pale armour and riding a pale horse. In his hand he carries a scythe with which he cuts down those he wishes to torment, for those who fall to his scythe become his slaves and serve him in his own dimension. He speaks harshly and is preceded by a sound like the rattling of old bones.
Talents, Skills and Magic : Furcas is a master of the College of Necromantic Conjurations. He possesses the following Skills : Alchemist Assassin, Astrologer, Merchant, Military Scientist, Navigator, Spy.
Movement Rates : Running : 350 yds/min.
PS23 MD25 AG24 MA29
EN24 FT36 WP35 PC24
PB12 TMR7 NA2 DP
Weapons : Furcas has no natural weapons, but can call his scythe to him from other dimensions at will. The Scythe has a BC of 40%. It does D+8 and is Rank 10. It is a two-handed weapon. Only Furcas can wield the Scythe. He may use other weapons as well.

GREMORY : The Duke of Songs

Summoning base chance : 76%
Chance of minions : 26%
Subjective Nastiness : 4/10
Description : Gremory appears as a beautiful woman with flowing auburn hair riding on a camel. She wears a fillet of white gold and robes of black velvet trimmed in threads of white gold. Her voice is rich and melodic.
Talents, Skills and Magic : Gremory is a master of the College of Illusions. She possesses the following Skills : Assassin, Courtier, Healer, Merchant, Spy, Thief, Troubadour. She can procure the love of women and can discover the location of treasures that are hidden within 50 feet of her. She knows the events of the past, present and future to a small degree and will prophesy for gain (15% accuracy).
Movement Rates : Running : 400 yds/min.
PS20 MD28 AG29 MA30
EN19 FT30 WP36 PC31
PB28 TMR8 NA2 DP
Weapons : Gremory has no natural weapons. She is treated as a human for purposes of unarmed combat. She always carries envenomed knives on her person and rings full of poison on her fingers. Her poisons are extremely swift-acting (8-12DP/pulse). She will not wear armour, but may agree to carry silvered weapons.
Comments : Gremory is a lover of beautiful women and will prophesy, speak of the past, seek treasure or any other thing desired by the summoner in exchange for the love of a comely young woman. Gremory usually tires of such liaisons after a few months, however, and then may release her lover and return her to her own plane or may devour her.

GUSION : The Wise Duke

Summoning base chance : 54%
Chance of minions : 40%
Subjective Nastiness : 1/10
Description : Gusion appears in the guise of a mature and strong man in a saffron robe. He speaks softly and his advice always seems good in consequence.
Talents, Skills and Magic : Gusion is a master of the College of the Mind. He possesses the following Skills : Alchemist, Astrologer, Healer, Mechanician, Merchant, Military Scientist. He has the power to reconcile all but sworn enemies. He has knowledge of past events and can say what is happening at any moment in places that are far away. He can also see dimly into the future.
Movement Rates : Running : 350 yds/min.
PS23 MD25 AG24 MA29
EN21 FT30 WP32 PC21
PB18 TMR7 NA2 DP
Weapons : Gusion has no natural weapons. He is treated as a human for purposes of unarmed combat. He will not wear armour, but will employ any weapons provided by the summoner.
Comments : Gusion's knowledge is never perfect. He only catches glimpses of events past, present and future and one can easily be misled by him, but he will always tell the truth as he knows it.

HAVRES : The Leopard Duke

Summoning base chance : 78%
Chance of minions : 36%
Subjective Nastiness : 2/10
Description : Havres first appears as a leopard with blazing eyes, but this is an insubstantial form. At the command of the summoner, he will adopt the form of a dark man dressed in the skin of a leopard and with a terrible face and eyes which blaze with tongues of fire.
Talents, Skills and Magic : Havres is a master of the College of Fire Magics. He possesses the following Skills : Assassin, Beast Master, Ranger. Havres has the power to create illusory fires which will destroy those who believe them to be real, but will do no harm to those who successfully disbelieve them. He knows something of the past, present and future and can see into places where there is/was/will be fire.
Movement Rates : Running : 450 yds/min.
PS30 MD25 AG32 MA30
EN28 FT36 WP33 PC34
PB8 TMR9 NA3 DP
Weapons : Havres has no natural weapons and is treated as a human for purposes of unarmed combat. He may carry weapons at the summoner's request. He will not wear armour.
Comments : Havres normally has only a 10% chance of accurately telling of past or future events or events which are happening far away, but if these events are happening close to fire, his chances improve greatly. The larger the fire and the closer it is to the event, the better Havres chances of seeing the event.

MURMUR : Duke of Thrones

Summoning base chance : 75%
Chance of minions : 30%
Subjective Nastiness : 4/10
Description : Murmur appears as a warrior in green armour, riding on a Gryphon and wearing a ducal crown. He is preceded by shades blowing trumpets.
Talents, Skills and Magic : Murmur is a practitioner of the arts of the College of Necromantic Conjurations. He possesses the following Skills : Alchemist, Assassin, Astrologer, Beast Master, Healer, Mechanician, Merchant, Military Scientist, Navigator. He also possesses the power to make the dead appear before the summoner and speak to him of their lives and deaths and to answer the questions he may put to them.
Movement Rates : Running : 350 yds/min.
PS27 MD23 AG25 MA29
EN23 FT35 WP33 PC31
PB15 TMR7 NA3 DP
Weapons : Murmur has no natural weapons. He is treated as a human for purposes of unarmed combat. He usually carries a heavy war hammer, a shield and a brace of knives.

SALLOS : The Mighty Duke

Summoning base chance : 57%
Chance of minions : 30%
Subjective Nastiness : 1/10
Description : Sallos appears as a mighty knight in silver armour mounted on a crocodile and wearing a ducal crown on his head. He comes in peace, though, and will fight only with reluctance.
Talents, Skills and Magic : Sallos is a practitioner of the arts of the College of Ensorcelments and Enchantments. He possesses the following Skills : Beast Master, Healer, Military Scientist, Ranger, Troubadour. He has the talent to inspire love between men and women.
Movement Rates : Running : 350 yds/min.
PS24 MD25 AG25 MA29
EN26 FT34 WP32 PC31
PB21 TMR7 NA3 DP
Weapons : Sallos has no natural weapons. He is armed with a sword and a main gauche.
Comments : Sallos would rather drink and wench than fight and kill and is, perhaps, something of a coward. Once in combat, though, he will not flee until all his enemies are dead.

UVALL : Duke of Sands and Wastes

Summoning base chance : 70%
Chance of minions : 37%
Subjective Nastiness : 7/10
Description : Uvall appears first as a large black dromedary. At the command of the summoner, he will leave this insubstantial form and adopt the form of a man garbed in flowing robes and burned dark, like one of the wild dwellers in the wastelands. His voice is always hushed and he speaks with menace.
Talents, Skills and Magic : Uvall is a practitioner of the arts of the College of Illusions. He possesses the following Skills : Alchemist, Assassin, Beast Master, Merchant, Ranger, Spy, Thief. He has the power to procure for the summoner the love of women. He also can cause others to love the summoner and become devoted to him.
Movement Rates : Running : 400 yds/min.
PS25 MD26 AG27 MA30
EN24 FT38 WP35 PC34
PB13 TMR8 NA3 DP
Weapons : Uvall has no natural weapons. He is treated as a human for purposes of unarmed combat. He usually comes armed with a scimitar, spear and a brace of sharp throwing knives which break when they enter the victim's body and leave splinters that must be removed or they will burrow their way to the heart and kill the victim in D + 3 days.
Comments : Uvall has a small knowledge of the past, present and future of things and can be persuaded to speak (with 20% accuracy) by a gift of a young boy to serve him on his own plane. He is cunning and evil and will attempt to betray the summoner even when bound, though he will not directly attack him.

VALEFOR : The Duke of Thieves

Summoning base chance : 52%
Chance of minions : 10%
Subjective Nastiness : 3/10
Description : Valefor appears as a mountain lion with the head of an ass. He has a sharp, braying voice and an unpleasant manner.
Talents, Skills and Magic : Valefor is a practitioner of the College of Ensorcelments and Enchantments. He possesses the following Skills : Assassin, Ranger, Spy and Thief. He sometimes represents himself as the god of thieves and the EP cost to learn the thief skill is halved if the skill is learned from Valefor.
Movement Rates : Running : 450 yds/min.
PS30 MD30 AG32 MA33
EN29 FT36 WP35 PC35
PB4 TMR9 NA4 DP
Weapons : Valefor may bite in Close Combat with a BC of 25% of doing D+1. His bite is Rank 3. He may also use his claws in Melee or Close Combat with a BC of 45%. He does D+2 with claws in Melee and D+4 in Close Combat. His claws are Rank 5. He may not wear armour or employ man-made weapons.
Comments : Valefor will always counsel theft even where it involves stealing from companions and friends. He cannot be broken of that habit, no matter how he is bound. His advice will tend to be persuasive. Further, he will steal objects from castles or inns where his summoner might stay and secret them in the summoner's belongings.

VAPULA : The Lion Duke

Summoning base chance : 77%
Chance of minions : 36%
Subjective Nastiness : 2/10
Description : Vapula appears as a tawny lion with the wings of a Gryphon and a red mane. He has great green eyes which seem full of wisdom and his voice is a quiet rumbling.
Talents, Skills and Magic : Vapula is a member of the College of Earth Magics. He possesses the following Skills : Beast Master, Healer, Ranger.
Movement Rates : Running : 450 yds/min.
PS35 MD25 AG30 MA32
EN28 FT36 WP34 PC31
PB18 TMR9 NA4 DP
Weapons : Vapula may bite in Close Combat with a BC of 40% of doing D+4. His bite is Rank 5. Vapula may also use claws in Melee and Close Combat. He has a BC of 45% with claws in Melee and a BC of 55% with claws in Close Combat. His claws do D+6 and are Rank 8. He may not wear armour or employ weapons.

VEPHAR : The Sea Duke

Summoning base chance : 69%
Chance of minions : 29%
Subjective Nastiness : 5/10
Description : Vephar appears as a mermaid with emerald scales trimmed in silver and seaweed tangled in her hair. She may also appear at times to be a beautiful woman, but this shape is insubstantial and is used only to lure sailors to their deaths. Her fingers are webbed and she has small gills behind her ears.
Talents, Skills and Magic : Vephar is a master of the College of Illusions. She possesses the following Skills : Beast Master, Courtier, Navigator. She can raise great storms at sea by willing it. Vephar also has the ability to cause horrible wounds by looking upon a man. These will appear as gashes, but will putrefy and fill with worms and within three days the victim will die unless cured by magic.
Movement Rates : Swimming : 600 yds/min.
PS12 MD19 AG18 MA30
EN18 FT30 WP34 PC26
PB28 TMR12 NA4 DP
Weapons : Vephar has no natural weapons and is treated as a human for purposes of unarmed combat. She may not wear armour, but may employ weapons.
Comments : Vephar cannot exit the sea. She becomes totally insubstantial and melts into her own plane if she attempts to do so. She can guide ships through any waters (even in the absence of sun and stars) and will always do so at the summoner's request.

ZEPAR : The Red Duke

Summoning base chance : 60%
Chance of minions : 26%
Subjective Nastiness : 6/10
Description : Zepar appears as a slight warrior with a clubfoot dressed all in red armour. He is of a dark mien and speaks in a grating voice filled with contempt for all who inhabit this plane.
Talents, Skills and Magic : Zepar is a practitioner of the arts of the College of Illusions. He possesses the following Skills : Alchemy, Assassin, Merchant, Military Scientist, Spy and Troubadour. He is able to cause women to fall in love with men and so allow themselves to be seduced. His touch, however, makes women barren.
Movement Rates : Running : 400 yds/min.
PS18 MD29 AG28 MA30
EN26 FT35 WP32 PC28
PB13 TMR8 NA3 DP
Weapons : Zepar has no natural weapons. He is treated as a human for purposes of unarmed combat. He may carry a variety of weapons, but all will be smeared with foul venom which inflicts horrible scarring injuries that may only be cured by magic. Zepar's envenomed weapons do 2 DP/hour to Fatigue or Endurance as a result of their poisonous coating.
Comments : Zepar is an unfaithful servant who always resents his summoner's ability to bring and hold him in this plane. He will make common cause with his summoner's enemies if they promise to return him to his own dimension, even if he is bound. However, when bound, he cannot directly attack his summoner and must act with guile.

Princes

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GAAP : The Servant Prince

Summoning base chance : 52%
Chance of minions : 66%
Subjective Nastiness : 4/10
Description : Gaap appears as a man dressed in animal skins and accoutred for war. He is bronzed (as if by the sun) and looks to be a man of the wilderness. Behind him come the insubstantial shades of four princes whom he appears always to serve and guide.
Talents, Skills and Magic : Gaap is a master of the College of Ensorcelments and Enchantments. He possesses the following Skills : Alchemist, Assassin, Beast Master, Healer, Mechanician, Navigator, Ranger, Spy, Thief. He has the power to break ties between a magician and his familiar and to send the familiar back to whence he came. He can teleport beings within the plane by willing it.
Movement Rates : Running : 400 yds/min.
PS28 MD26 AG27 MA31
EN28 FT36 WP33 PC35
PB12 TMR8 NA3 DP
Weapons : Gaap has no natural weapons. He is treated as human for purposes of unarmed combat. However, see below. Gaap may wear no armour. He carries any weapons the summoner provides.
Comments : Those who touch Gaap will have their senses stolen for a number of minutes equal to D100. Thereafter, they will awaken to find that they love that which they formerly hated and hate that which they once loved. The effect of Gaap's touch will last until dissipated (treat as an E&E Special Knowledge Spell).

IPOS : The Prince of Fools

Summoning base chance : 49%
Chance of minions : 36%
Subjective Nastiness : 3/10
Description : Ipos appears as an angel with a lion's head, the feet of a goose and the tail of a hare. He has a sweet voice and is an accomplished musician.
Talents, Skills and Magic : Ipos is a master of the College of Illusions. He possesses the following Skills : Healer, Spy, Thief and Troubadour. He can speak truly of what has happened or is about to happen in a place he occupies. He has the talent of making men bold and will use this talent no matter how he is bound. Those affected by the talent add 10 to their Willpower in the presence of Ipos.
Movement Rates : Running : 200 yds/min; Flying : 400 yds/min
PS24 MD21 AG18 MA34
EN26 FT35 WP38 PC29
PB11 TMR4/8 NA4 DP
Weapons : Ipos bites for D+2 in close combat. He has a BC of 45% with his bite. It is Rank 4. Ipos will not wear armour. He well carry any weapons provided by the summer.
CommentsIpos makes all men in his presence bold (not merely the summoner and friends) when he uses his talent. Further, men are more likely to fight than talk when they are in the presence of Ipos and come among strangers. Those affected by Ipos talent will never flee danger and will fight to the death.

OROBAS : The Equine Prince

Summoning base chance : 65%
Chance of minions : 20%
Subjective Nastiness : 1/10
Description : Orobas appears in the form of a great black stallion with a carmine main and flowing carmine tail. His hooves are silver and sharpened like those of a war-horse. He speaks in the squealing voice of a horse.
Talents, Skills and Magic : Orobas is a practitioner of the arts of the College of Naming Incantations. He possesses the following Skills : Beast Master, Healer, Navigator, Ranger, Spy, Thief. Orobas knows the Generic and Individual True Names of all things of this plane. He will gladly permit the summoner to acquire these names, but will provide them to no one else.
Movement Rates : Running : 500 yds/min.
PS65 MD20 AG20 MA30
EN35 FT65 WP32 PC31
PB24 TMR12 NA4 DP
Weapons : Orobas may bite for D+3 in Close Combat. His BC for biting is 30% and his bite is Rank 2. He may use his hooves to strike in Melee Combat or to trample in Close Combat. They have a BC of 50% in Melee and do D+8. In Close Combat they have a BC of 55% and do D+9. They are Rank 6. Orobas will wear the barding of a war-horse if the summoner provides it. He uses no weapons.
Comments : Orobas is a faithful retainer and, once bound, will look after the summoner's well being as if it were his own. He will be especially careful to protect the summoner from the powers and whiles of other demons or spirits the summoner may encounter. He will even permit the summoner to ride him as a horse.

SEIR : The Willing Prince

Summoning base chance : 75%
Chance of minions : 26%
Subjective Nastiness : 0/10
Description : Seir appears as a handsome man with hair the colour of corn and eyes like ice riding a silver stallion with Gryphon wings. He speaks with a soft and cheerful voice and is of a good nature and always amenable to the desires of the summoner.
Talents, Skills and Magic : Seir is a practitioner of the College of Air Magics. He possesses the following Skills : Astrologer, Healer, Merchant, Navigator, Spy, Troubadour. He has knowledge of all thieves and can sometimes tell where the loot is hidden. He can pass over the entire earth at the twinkling of an eye and can carry others with him. He brings abundance of things in his wake.
Movement Rates : Running : 400 yds/min.
PS25 MD22 AG26 MA29
EN24 FT32 WP31 PC32
PB23 TMR8 NA3 DP
Weapons : Seir has no natural weapons. He is treated as a human for purposes of unarmed combat. Seir will not wear armour or carry any weapons except a quarterstaff.
Comments : Characters in the company of Seir and his summoner will always experience a flood of good luck so far as physical objects are concerned. The average value of treasure they may acquire will be 10% greater than what they may acquire when not in company with Seir.

SITRI : The Beautiful Prince

Summoning base chance : 47%
Chance of minions : 60%
Subjective Nastiness : 3/10
Description : Sitri appears as a large, muscular man with the head of a leopard and the wings of a Gryphon. He may also appear in insubstantial form as a man who is unbearably beautiful and well-formed or as a lovely woman of sensual mien.
Talents, Skills and Magic : Sitri is a master of the College of Illusions. He possesses the following Skills : Assassin, Beast Master, Courtier, Spy, Thief, Troubadour. Sitri has the power to enflame men and women with the love of each other and to cause them to show themselves naked and frolic with one another in unseemly ways.
Movement Rates : Running : 400 yds/min; Flying : 400 yds/min.
PS30 MD25 AG26 MA33
EN28 FT35 WP34 PC25
PB35 TMR8/8 NA3 DP
Weapons : Sitri may bite during Close Combat with a BC of 45% and does D+2. His bite is Rank 4. Sitri will wear armour if the summoner has it specially made for him and will use any weapons provided.
Comments : Sitri is a lover of all things carnal and will not be prevented from encouraging carnal activity or using his special talents, no matter how he is bound.

STOLAS : The Raven Prince

Summoning base chance : 54%
Chance of minions : 26%
Subjective Nastiness : 2/10
Description : Stolas appears as a raven as large as an eagle with talons of silver and eyes rimmed with red. He speaks with a cracked and horrible voice.
Talents, Skills and Magic : Stolas is a mage of the College of Air Magics. He possesses the following Skills : Assassin, Beast Master, Navigator, Spy, Thief. He knows the magical powers and virtues of all herbs and stones and will speak the truth about these when requested to do so.
Movement Rates : Flying : 500 yds/min.
PS14 MD24 AG22 MA29
EN21 FT28 WP32 PC34
PB13 TMR10 NA3 DP
Weapons : Stolas has a BC of 25% of doing D+2 in Close Combat with his beak. It is Rank 4. He has a BC of 45% of doing D+3 in Close Combat with his talons. They are Rank 6. Stolas cannot wear armour or use weapons.

VASSAGO : Prince of Prophecy

Summoning base chance : 45%
Chance of minions : 26%
Subjective Nastiness : 1/10
Description : Vassago appears as an aged man riding a crocodile and carrying on his right wrist a Goshawk. His eyes are hollow and see into other dimensions, but he is blind in this dimension.
Talents, Skills and Magic : Vassago is a mage of the College of Naming Incantations. He possesses the following Skills : Alchemist, Healer, Troubadour. Vassago has the ability to locate things which have been hidden or lost if he is within 100 feet of them. He also knows all Generic and Individual True Names, but is reluctant to tell these names except to save the life of the summoner.
Movement Rates : Running : 150 yds/min.
PS12 MD13 AG13 MA35
EN17 FT28 WP37 PC19
PB12 TMR3 NA2 DP
Weapons : Vassago has no natural weapons. He is treated as a human for purposes of unarmed combat. Vassago cannot wear armour or use weapons.
Comments : There is only a 40% chance that Vassago will reveal a True Name in the absence of physical danger to the summoner. There is only a 50% chance that he will willingly tell the location of a hidden or lost object. He may be compelled to speak of these things through the performance of a Ritual of True Speaking.

Presidents

[Back to Contents]

AVNAS : President of Fire

Summoning base chance : 50%
Chance of minions : 36%
Subjective Nastiness : 2/10
Description : Avnas appears as a pillar of fire and smoke. Those who look into the flames can see the panorama of the history of other dimensions and can sometimes read the events of their own plane and even their own future. At the command of the summoner, Avnas will abandon this insubstantial form and take on the form of a small withered brown man.
Talents, Skills and Magic : Avnas is a mage of the College of Fire. He possesses the following Skills : Alchemist, Astrologer, Healer, Mechanician, Merchant, Navigator. Avnas can locate any treasure that is guarded by spirits, ghosts or other undead and that is within 500 feet of him.
Movement Rates : Running : 300 yds/min.
PS14 MD26 AG21 MA38
EN19 FT30 WP40 PC33
PB12 TMR6 NA2 DP
Weapons : Avnas has no natural weapons. He is treated as a human for purposes of unarmed combat. He may not wear armour or use weapons.
Comments : Avnas may be ordered to take form as a pillar of fire at any time. However, in that state, he cannot act on this plane and his fire will not burn those who touch it. It will instead feel cold and dead and those who touch it will see their own death.

BUER : The Star President

Summoning base chance : 37%
Chance of minions : 50%
Subjective Nastiness : 1/10
Description : Buer appears always as a Centaur, armed with a great bow. His skin is silver and shimmers like starlight. His hair is all white and his eyes are the colour of Mars.
Talents, Skills and Magic : Buer is a master of the College of Celestial Magics. He possesses the following Skills : Healer, Navigator, Ranger, Troubadour. Buer's touch can heal all hurts and diseases, especially those which have been caused by magic. He is a great teacher of languages and will freely pass on his knowledge to others.
Movement Rates : Running : 600 yds/min.
PS38 MD25 AG28 MA30
EN25 FT35 WP33 PC32
PB19 TMR12 NA4 DP
Weapons : Buer uses weapons as a man. In addition, his hooves do D+4 in Close Combat due to trampling. The BC for use of hooves is 60%. They are Rank 8. Buer may use any weapons, but may not wear armour.

CAMIO : The Thrush President

Summoning base chance : 47%
Chance of minions : 30%
Subjective Nastiness : 2/10
Description : Camio first appears as a small thrush, but then leaves this insubstantial form and takes on that of a yellow-skinned man. He carries in his hand a sharp sword smeared with venom. He does not speak, but is nonetheless a great disputer. His words appear before his hearers as letters written in the air with fiery coals.
Talents, Skills and Magic : Camio is a member of the College of Fire. He possesses the following Skills : Beast Master, Healer, Ranger, Spy, Thief. Camio is a great linguist and will willingly teach his summoner the languages of birds and mammals and also teach him to understand what has passed in a place by reading the speech of running waters.
Movement Rates : Running : 400 yds/min.
PS18 MD23 AG26 MA35
EN24 FT35 WP38 PC36
PB14 TMR8 NA2 DP
Weapons : Camio has no natural weapons. He is treated as a human for purposes of unarmed combat. Camio will wear any armour provided by the summoner and will carry other weapons, but will not use them unless his sword is damaged.
Comments : Camio will always give true answers to all things.

FORAS : President and Lord of Seekers

Summoning base chance : 42%
Chance of minions : 29%
Subjective Nastiness : 1/10
Description : Foras appears in the form of a strong man, unarmed and mild seeming.
Talents, Skills and Magic : Foras is a master of the College of Illusion. He possesses the following Skills : Astrologer, Healer, Mechanician, Merchant, Navigator, Troubadour. He is a linguist and a teacher of language. He also has the ability to discover things hidden (especially treasure) if he is within 50 feet of them.
Movement Rates : Running : 400 yds/min.
PS33 MD28 AG28 MA32
EN27 FT35 WP34 PC27
PB23 TMR8 NA3 DP
Weapons : Foras has no natural weapons. He is treated as a human for purposes of unarmed combat. Foras will wear any armour provided by the summoner and will carry and use weapons.
Comments : Foras will grant long life (triple life span) to those who will worship him and know no other gods or converse with other demons. As a teacher he may pass on Skills at the rate of one hour being equal to one month of training under any human teacher and at half the normal EP cost.

HAAGENTI : The Winged President

Summoning base chance : 45%
Chance of minions : 33%
Subjective Nastiness : 2/10
Description : Haagenti at first appears as a red bull with a Gryphon's wings and horns tipped in gold, but this form is insubstantial and at the command of the summoner he will put on the shape of a red man with black hair.
Talents, Skills and Magic : Haagenti is a mighty member of the College of Ensorcelments and Enchantments. He possesses the following Skills : Alchemist, Healer, Merchant, Navigator. Haagenti can change wine into water and water into wine with a touch. He can also transmute all metals into gold with a touch. One hour spent learning alchemy under the tutelage of Haagenti is the equivalent of two months learning from a human. The EP cost to achieve Rank with this skill is halved (round down) when taught by Haagenti.
Movement Rates : Running : 350 yds/min.
PS40 MD25 AG23 MA35
EN28 FT40 WP38 PC24
PB13 TMR7 NA4 DP
Weapons : Haagenti has no natural weapons. He is treated as a human for purposes of unarmed combat. Haagenti will wear armour and use weapons provided by the summoner.
Comments : Haagenti's office is to make men wise and he will instruct anyone (not merely the summoner) and demand no fee if the lesson is well-learned, but will become enraged if he feels that the pupil has been lax and will turn on him and rend him with his powerful hands.

LABOLAS : President and Master of Murderers

Summoning base chance : 40%
Chance of minions : 36%
Subjective Nastiness : 9/10
Description : Labolas always appears in the form of a winged mastiff. His wings are always those of a Gryphon and bear him at great speeds. His mouth is covered in froth from his slavering and gnashing of teeth.
Talents, Skills and Magic : Labolas is a member of the College of Illusions. He possesses the following Skills : Assassin, Beast Master, Military Scientist, Ranger, Spy, Thief. He can teach any Skill of which he is possessed in an hour at no EP cost, but demands as his reward a life. If the offering is not pleasing to him, he will take the life of the summoner instead. He prefers human lives to all others.
Movement Rates : Running : 350 yds/min; Flying : 500 yds/min.
PS18 MD18 AG15 MA32
EN19 FT30 WP34 PC31
PB2 TMR7/10 NA4 DP
Weapons : Labolas may bite in Close Combat with a BC of 50% for D+2 and his bite is Rank 8. The bite of Labolas always becomes infected. Labolas may never wear armour or carry or use weapons.
Comments : Labolas is capable of reconciling enemies when he so desires, but prefers strife and bloodshed. His psychic life requires manslaughter and he will seek to promote it at every opportunity, even among the summoner's family and companions.

MALPHAS : President of Deceivers

Summoning base chance : 45%
Chance of minions : 40%
Subjective Nastiness : 3/10
Description : Malphas appears as a large crow, but this form is insubstantial and will melt away at the summoner's request to reveal the form of a dark man dressed in black velvet studded with precious gems. His voice will be rough, but deep and compelling.
Talents, Skills and Magic : Malphas is a member of the College of Celestial Magics. He possesses the following Skills : Alchemist, Assassin, Beast Master, Merchant, Ranger, Spy, Thief. He is also a master of spoken and written language. He knows the art of magically raising houses and high towers. He also knows the secret desires of the summoner's enemies and will reveal those thoughts upon request.
Movement Rates : Running : 400 yds/min.
PS26 MD25 AG27 MA29
EN25 FT35 WP30 PC30
PB18 TMR8 NA2 DP
Weapons : Malphas has no natural weapons. He is treated as a human for purposes of unarmed combat. Malphas will refuse to wear armour. However, he will use any weapons provided by the summoner.
Comments : Malphas will deceive the summoner knowingly and wilfully unless compelled to tell the truth by a Ritual of True Speaking.

MARBAS : President and Master of the Seal

Summoning base chance : 35%
Chance of minions : 36%
Subjective Nastiness : 5/10
Description : Marbas first appears as a tawny lion with a black mane and bloody muzzle, but this form is insubstantial. Upon the order of the summoner, he will adopt the guise of a golden-skinned man with a shock of black hair.
Talents, Skills and Magic : Marbas is a master of the College of Illusions. He possesses the following Skills : Alchemist, Mechanician, Merchant, Military Scientist. He has the power to inflict on men rotting diseases by the merest touch. He also may change the shape of men by his touch so that they become as wolves or bears. He has knowledge of many of the secrets of the universe.
Movement Rates : Running : 350 yds/min.
PS26 MD29 AG24 MA29
EN26 FT38 WP32 PC25
PB16 TMR7 NA2 DP
Weapons : Marbas has no natural weapons. He is treated as a human for purposes of unarmed combat. Marbas will wear any armour and use any weapons provided by the summoner.
Comments : Marbas is a speaker of truth and will never knowingly deceive his summoner. He knows the Generic True Names of all things and knows the Individual True Names of many beings who are wealthy and famous.

VOLAC : The Dragon President

Summoning base chance : 52%
Chance of minions : 38%
Subjective Nastiness : 3/10
Description : Volac appears as a child with the wings of an angel riding on the back of an infernal two-headed Red Dragon. He speaks with a high pitched and silly voice, but his words are always true, if not wise.
Talents, Skills and Magic : Volac is a practitioner of the College of Naming Incantations. He possesses the following Skills : Beast Master, Ranger, Spy, Thief, Troubadour. He can locate treasure hidden anywhere within 25 feet of him. Volac can also call serpents and cause them to obey him once they have arrived. Volac knows and will tell the Generic True Names of all things.
Movement Rates : Running : 250 yds/min; Flying : 500 yds/min.
PS11 MD18 AG17 MA36
EN18 FT30 WP39 PC35
PB26 TMR5/10 NA2 DP
Weapons : Volac has no natural weapons. He is treated as a human for purposes of unarmed combat. He may use weapons, but will not wear armour.

VOSO : The Leopard President

Summoning base chance : 49%
Chance of minions : 30%
Subjective Nastiness : 8/10
Description : Voso appears as a mighty leopard with terrible green eyes and spots tinged with carmine. He speaks with a cunning voice, the better to fool his victims. He will attempt to devour the summoner unless bound.
Talents, Skills and Magic : Voso is a great member of the College of Ensorcelments and Enchantments. He possesses the following Skills : Alchemist, Healer, Mechanician and Navigator. He has the power to change a man's form by touch into another form so that his victim does not know that he has been ensorcelled and believes himself always to have had the form given him by Voso. He knows many secrets.
Movement Rates : Running : 500 yds/min.
PS35 MD30 AG32 MA35
EN29 FT36 WP37 PC31
PB20 TMR10 NA4 DP
Weapons : Voso's bite does D+2 in Close Combat. It has a BC of 45% and is Rank 6. Voso may use his claws in either Melee or Close Combat. They have a BC of 40% in Melee and of 60% in Close Combat and do D+4. They are Rank 8. Voso will not use weapons or wear armour.
Comments : Voso knows the Generic and Individual True Names of all things and beings. He will, however, reveal a True Name only if he is provided with a human victim (preferably a maiden or child since their flesh is the most tender). A new victim must be provided for each True Name the summoner wishes to acquire.

Earls

[Back to Contents]

ANDROMALIUS : Earl of Justice

Summoning base chance : 45%
Chance of minions : 36%
Subjective Nastiness : 1/10
Description : Andromalius appears as a large man of fearsome mein holding a viper in one hand. He dresses all in cloth of gold.
Talents, Skills and Magic : Andromalius is a member of the College of Naming Incantations. He possesses the following Skills : Alchemist, Astrologer, Beast Master, Healer, Mechanician, Merchant Navigator, Ranger, Spy. He also has the ability to discover any hidden treasure within 200 feet of where he is standing.
Movement Rates : Running : 350 yds/min.
PS26 MD23 AG24 MA29
EN25 FT35 WP30 PC33
PB13 TMR7 NA3 DP
Weapons : Andromalius has no natural weapons. He is treated as a human for purposes of unarmed combat. He will refuse to wear armour, but will use any weapons provided by the summoner.
Comments : Andromalius is dedicated to the punishment of thieves wherever he finds it and to the return of the victims' valuables. He will turn on any summoner who attempts to steal while in his company. He may also react in the same manner to underhanded dealing even with non-humanoid beings.

BIFRONS : Earl of the Dead

Summoning base chance : 38%
Chance of minions : 6%
Subjective Nastiness : 2/10
Description : Bifrons may appear in insubstantial form as a horned monster, but always appears as a handsome young man when fully material.
Talents, Skills and Magic : Bifrons is a member of the College of Necromantic Conjurations. He possesses the following Skills : Alchemist, Assassin, Beast Master, Merchant Ranger, Spy, Thief. He is also a great Navigator and an hour spent learning navigation from Bifrons is equal to a month spent learning the art elsewhere and costs no EP's. Whenever he passes a place of the dead at night candles will appear lit on the graves.
Movement Rates : Running : 400 yds/min.
PS23 MD26 AG28 MA32
EN24 FT31 WP34 PC32
PB22 TMR8 NA3 DP
Weapons : Bifrons has no natural weapons. He is treated as a human for purposes of unarmed combat. Bifrons will wear any armour and use any weapons provided by the summoner. He prefers envenomed weapons.
Comments : Bifrons has the power to make dead bodies appear as they did when they were alive so that it cannot be told that they are dead and corrupted.

BOTIS : The Ugly Earl

Summoning base chance : 25%
Chance of minions : 60%
Subjective Nastiness : 2/10
Description : Botis will first appear as a large, horrible snake of insubstantial form. At the command of the summoner, he will take on human form, but with great teeth and sharp horns. He will be carrying an envenomed sword.
Talents, Skills and Magic : Botis is a member of the College of Ensorcelments and Enchantments. He possesses the following Skills : Alchemist, Astrologer, Beast Master, Navigator, Ranger, Spy. He has the power to make all but bitter sworn enemies friendly to each other while in his presence. He also has the ability to tell what has transpired in any place he occupies and part of what will (may) transpire there.
Movement Rates : Running : 350 yds/min.
PS27 MD24 AG25 MA30
EN25 FT35 WP30 PC35
PB11 TMR7 NA3 DP
Weapons : Botis may do D+1 with his bite in Close Combat with a BC of 35% of hitting his target. His bite is Rank 4. He may make a single horn attack in Close Combat with a BC of 30% of doing D+3. His horns are Rank 6. The venom of his sword does 6 damage points per Pulse. He will wear any armour provided and employ other weapons if the summoner desires, but will prefer to use his sword.

FURFUR : Earl of Storms and Lightning

Summoning base chance : 32%
Chance of minions : 26%
Subjective Nastiness : 4/10
Description : Furfur appears as a hart with a fiery tail. He may also take on an insubstantial form as an angel, but only when forced within a triangle and compelled by a Ritual of True Speaking to utter truth instead of the falsehoods he prefers. Furfur speaks with a rough and grating voice that is extremely unpleasant.
Talents, Skills and Magic : Furfur is a master of the College of Air Magics. He possesses the following Skills : Alchemist, Mechanician, Navigator, Ranger, Spy. Furfur can raise thunder and lightning and cause great storms to form. He also is able to influence men and women to make love and participate in perversions by the sound of his voice.
Movement Rates : Running : 650 yds/min.
PS32 MD24 AG28 MA31
EN28 FT34 WP32 PC33
PB18 TMR13 NA3 DP
Weapons : Furfur may use his horns in Melee or Close Combat and his hooves in Close Combat. His horns have a BC of 45% and do D+6. His hooves have a BC of 50% and do D+4. They are both Rank 8. Furfur will not use weapons or wear armour.
Comments : Furfur knows many secrets of things that have happened or will happen on the earth, but he will not speak truthfully unless compelled by a Ritual of True Speaking.

MALTHUS : Earl of Death and Havoc

Summoning base chance : 34% (may not be bound)
Chance of minions : 26%
Subjective Nastiness : 7/10
Description : Malthus appears in the form of a huge, filthy buzzard. His feathers are black as night and his eyes are the colour of new blood. He carries about him the smell of carrion.
Talents, Skills and Magic : Malthus is a mage of the College of Necromantic Conjurations. He possesses the following Skills : Alchemist, Assassin, Beast Master, Mechanician, Military Scientist, Navigator, Spy, Thief. He is a great general and can build strong forts and organise warriors to march and to slaughter and can keep them supplied by his arts when they are in far places.
Movement Rates : Running : 100 yds/min; Flying : 600 yds/min.
PS25 MD15 AG14 MA32
EN22 FT33 WP33 PC31
PB4 TMR2/12 NA3 DP
Weapons : Malthus may attack with beak and talons in Close Combat. The BC to Strike with either is 45. His beak does D+1 and his talons do D+3. Both are Rank 5. Malthus may never wear armour or use weapons.
Comments : Malthus will never be a willing servant. If he does agree to serve, he will do so only under the condition that he be allotted a daily portion of human flesh and will be made free to eat the flesh of the summoner if the required diet is not forthcoming. He may not be bound.

MARAX : The Learned Earl

Summoning base chance : 27%
Chance of minions : 30%
Subjective Nastiness : 2/10
Description : Marax appears as a bull with a man's face and is exceedingly ugly.
Talents, Skills and Magic : Marax is a mage of the College of Celestial Magics. He possesses the following Skills : Alchemist, Beast Master, Healer, Merchant Navigator, Ranger. He is especially learned in the use of herbs and stones to produce magic.
Movement Rates : Running : 400 yds/min.
PS60 MD13 AG20 MA29
EN34 FT42 WP29 PC24
PB3 TMR8 NA6 DP
Weapons : Marax is a 2 hex creature, and will charge and trample when possible. His horns have a BC of 50% of doing D+6 in Close or Melee Combat and are Rank 5. His hooves have a BC of 50% of doing D+5 in Close Combat and are Rank 4. Marax will not use weapons or wear armour.

RAUM : Earl of Theft and Destruction

Summoning base chance : 36%
Chance of minions : 30%
Subjective Nastiness : 4/10
Description : Raum first appears as a crow with bloody talons. Upon the command of the summoner he divests himself of this insubstantial form and adopts that of a tall, gaunt man.
Talents, Skills and Magic : Raum is a Magician of the College of Earth Magics. He possessed the following Skills : Assassin, Beast Master, Healer, Merchant Ranger, Spy, Thief, Troubadour. He has the power to cause the earth to quake and to make fall the walls of cities. He can make all but the summoner's sworn enemies love him and be willing to lay down their lives in the service of the summoner.
Movement Rates : Running : 800 yds/min.
PS21 MD28 AG26 MA29
EN26 FT35 WP33 PC31
PB14 TMR8 NA2 DP
Weapons : Raum has no natural weapons. He is treated as a human for purposes of unarmed combat. Raum will wear any, armour and use any weapons the summoner provides.
Comments : Raum has some knowledge of what has been and will be and will speak truthfully of what he knows about a place he occupies.

RENOVE : The Beautiful Earl

Summoning base chance : 30%
Chance of minions : 19%
Subjective Nastiness : 2/10
Description : Renove first appears as a cloud of red mist, but will adopt human form at the summoner's behest. He then becomes a beautiful young boy with a melodious voice which is unbearably sweet to the listener.
Talents, Skills and Magic : Renove is a mage of the College of Illusions. He possesses the following Skills : Assassin, Beast Master, Courtier, Healer, Merchant, Navigator, Ranger, Spy, Thief, Troubadour. He also has a deep knowledge of rhetoric and is a master of spoken and written tongues. He has the ability to reconcile all but the bitterest of enemies and is a great teacher of the young.
Movement Rates : Running : 400 yds/min.
PS13 MD26 AG28 MA35
EN19 FT30 WP35 PC31
PB30 TMR8 NA2 DP
Weapons : Renove has no natural weapons. He is treated as a human for purposes of unarmed combat. Renove will wear any armour and use any weapons the summoner provides.
Comments : An hour spent learning any of his Skills in the company of Renove is equal to a month spent learning the same Skill from any human teacher and costs half (round down) the normal amount of EP. However, Renove's tastes are not natural, and he will demand that the summoner either lie with him or procure him others more to his taste in return for any lessons.

Marquis

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AMON : The Marquis of Fire

Summoning base chance : 17%
Chance of minions : 40%
Subjective Nastiness : 2/10
Description : Amon appears as a wolf with a serpent's tail. In this form he has the capacity to spit fire balls to a distance of 20 feet. He may also appear as a raven-headed man (often with a dog's teeth).
Talents, Skills and Magic : : Amon is a mage of the College of Fire Magics. He has no Skills, but possesses the following powers : He may give a true account of events that have passed in the place he is standing and may guess accurately at what is to come in that place. He also has the power to cause all but sworn enemies to look upon each other as true friends and to desire each other's company above others.
Movement Rates : Running : 400 yds/min.
PS26 MD20 AG29/23 MA30
EN23 FT35 WP28 PC31
PB6 TMR8/7 NA3 DP
Weapons : When in wolf form, Amon may use his claws to rend in Close Combat with a BC of 50% for D+2. Amon's claws are Rank 8. In both wolf and man-raven form, Amon may bite or peck in Close Combat with a BC of 60% of doing D+3. Amon's bite is Rank 8. Amon's fireballs are useable in Ranged or Melee Combat, have a BC of 40%, do D+6, and are Rank 9.
Comments : Where two numbers are given for one of Amon's characteristics, the first applies to him in wolf form, the second in raven-man form.

ANDRAS : Marquis of Discord

Summoning base chance : 35%
Chance of minions : 30%
Subjective Nastiness : 4/10
Description : Andras appears as an angel with the head of a raven. He rides a dire wolf and carries a magical sword aloft in his right hand. The sword burns as with fire and drains 2 FT when it hits in addition to any other damage it may cause. In all other respects, Andras' sword is treated as a normal broadsword.
Talents, Skills and Magic : Andras is a mage of the College of the Mind. He possesses the following Skills : Assassin, Beast Master, Military Scientist, Spy, Thief. His presence in a party will be an automatic cause of disruption and discord since he delights in such things and may not be made to cease encouraging bad feelings even when bound.
Movement Rates : Run : 400 yard per minute; Fly : 450 yds/min.
PS28 MD30 AG29 MA30
EN27 FT36 WP25 PC29
PB31 TMR8/9 NA3 DP
Weapons : Andras has no natural weapons. He is treated as a human for purposes of unarmed combat. Andras may wear specially manufactured armour and carry weapons provided by the summoner. He will always use his sword, however, in preference to other weapons unless it is broken.

ANDREALPHUS : The Beautiful Marquis

Summoning base chance : 37%
Chance of minions : 30%
Subjective Nastiness : 2/10
Description : Andrealphus appears initially as a great and beautiful Peacock, but this is an insubstantial form, and he is without power in that guise. At the summoner's command, he will be forced to adopt the form of a man.
Talents, Skills and Magic : Andrealphus is a member of the College of Illusions. He possesses the following Skills : Alchemist, Mechanician, Merchant, Navigator. He is a great teacher of all forms of measurement and celestial studies. An hour in his teaching will increase the pupil's abilities in counting and measuring fourfold. Any Skill dependent upon such talents will also be increased thereby and subsequent increase in Rank will cost only half EP's (round down).
Movement Rates : Running : 350 yds/min.
PS26 MD25 AG25 MA30
EN24 FT35 WP32 PC25
PB17 TMR7 NA2 DP
Weapons : Andrealphus has no natural weapons. He is treated as a human in unarmed combat. Andrealphus may wear armour and use weapons provided by the summoner, but only if they are silvered or silvered. He will not use any other kind of armour or weapons.
Comments : For a payment of the life of a human being, Andrealphus will turn the summoner into a bird for a period of one hour. Each individual transformation or hour of transformation must be purchased by the sacrifice of an additional human being. Andrealphus eats the souls of those sacrificed in this manner. He must be present during the sacrifice.

CIMEJES : Marquis of the Dark Continent

Summoning base chance : 38%
Chance of minions : 20%
Subjective Nastiness : 1/10
Description : Cimejes appears as a powerful black man riding upon a black horse.
Talents, Skills and Magic : Cimejes is a master of the College of Ensorcelments and Enchantments. He Possesses the following skills : Alchemist, Beast Master, Healer, Merchant, Military Scientist, Spy, Thief. He is a great linguist. He also has the ability to find things that have been lost or hidden (especially treasure) anywhere within 100 feet of him.
Movement Rates : Running : 350 yds/min.
PS26 MD24 AG24 MA29
EN27 FT38 WP31 PC32
PB18 TMR7 NA3 DP
Weapons : Cimejes has no natural weapons. He is treated as a human in unarmed combat. He will wear any armour and any weapons provided by the summoner, but will first insist that any armour be lacquered black to match his skin.

DECARABIA : The Marquis in the Pentacle

Summoning base chance : 39%
Chance of minions : 30%
Subjective Nastiness : 1/10
Description : Decarabia will first appear as a bright star burning inside a pentacle of fire and will remain in this insubstantial and powerless form until ordered to adopt human form by the summoner. Upon adopting human form, Decarabia will appear naked and remain so unless clothed by the summoner. He will always be surrounded by a barely-detectable blue aura where his skin is exposed.
Talents, Skills and Magic : Decarabia is a member of the College of the Mind. He possesses the following Skills : Alchemist, Beast Master, Merchant, Ranger and Troubadour. He can command all types of birds by their Generic and Individual True Names in the same manner as a Namer, despite the fact that he is not a member of the College of Naming Incantations.
Movement Rates : Running : 350 yds/min.
PS24 MD25 AG25 MA31
EN23 FT34 WP34 PC37
PB26 TMR7 NA3 DP
Weapons : Decarabia has no natural weapons. He is treated as a human in unarmed combat. He will wear any armour and use any weapons provided by the summoner.

FORNEUS : Marquis of the Waters

Summoning base chance : 23%
Chance of minions : 29%
Subjective Nastiness : 5/10
Description : Forneus appears as a great monster of the sea 30 feet long and 6 feet in diameter. His scales are precious stones, his eyes are like fire and the flesh of drowned sailors clings to his teeth.
Talents, Skills and Magic : Forneus is the greatest mage of the College of Water Magics. He possesses the following skills : Beast Master, Military Scientist and Navigator. He also is a great linguist and may make men knowing in tongues. An hour spent in his company in the learning of a language is equal to two months of learning from any non-demonic teacher.
Movement Rates : Swimming : 600 yds/min.
PS150 MDNone AG28 MA38
EN60 FT80 WP35 PC25
PB2 TMR12 NA10 DP
Weapons : Forneus is a 7 hex creature and may roll over one hex characters, using his entire body as a weapon. In addition, his bite may be used in Melee or Close Combat to do 2D D+5 (max. damage of 25) with a BC of 50% and a Rank of 10. Forneus may not wear armour. Since he has no gripping members, he may not use weapons.
Comments : The Ritual of Summoning Forneus may only be performed while at sea or on a coastline where Forneus can remain in the water. He may never appear on land.

LERAJE : The Marquis of Archers

Summoning base chance : 19%
Chance of minions : 30%
Subjective Nastiness : 6/10
Description : Leraje appears as a man clothed in forest green and carrying a great bow and quiver.
Talents, Skills and Magic : Leraje is a member of the College of Earth Magics. He possesses the following skills : Alchemist, Assassin, Beast Master, Military Scientist, Navigator, Ranger, Spy, Thief and Troubadour, He also possesses the power to make wounds that have been inflicted by arrows or quarrels putrefy. Add 60% to the Infection Chance whenever Leraje or anyone assisted by him inflicts damage with arrows.
Movement Rates : Running : 400 yds/min.
PS28 MD30 AG27 MA28
EN24 FT35 WP26 PC35
PB32 TMR8 NA4 DP
Weapons : Leraje possesses no natural weapons. However, the Greatbow he carries may only be pulled by him. It has a Range of 450 hexes (2250 feet) and a BC of 75%. It does D+6. He will not wear armour, but may carry other weapons. Leraje will always use his bow in preference to all other weapons, however.
Comments : Leraje is a lover of strife and will attempt to provide battle whenever possible. Chance encounters between normally neutral parties will usually end in a bloody combat to the death if Leraje is present and this should be taken into account by the GM.

MARCHOSIAS : Marquis of the Seventh Throne

Summoning base chance : 25%
Chance of minions : 30%
Subjective Nastiness : 3/10
Description : Marchosias appears as a great Ox with the wings of a Gryphon, the tail of a serpent and a breath of fire shaped like a cone 6 feet long and 4 feet wide at the base. He may take the shape of a man, but will be insubstantial and powerless in this form.
Talents, Skills and Magic : Marchosias is a practitioner of the College of the Mind. He possesses the following skills : Beast Master, Military Scientist and Ranger.
Movement Rates : Running : 400 yds/min; Flying : 300 yds/min.
PS65 MD12 AG18 MA28
EN35 FT45 WP30 PC25
PB6 TMR8/6 NA6 DP
Weapons : Marchosias is a 2 hex creature, and will charge in combat. His horns have a BC of 40% of doing D+4 and are Rank 10. His hooves have a BC of 45% of doing D+5 in Close Combat. Marchosias breath has a BC of 70% in Melee Combat, but may not be used in Close Combat. It does D+10 and is Rank 3.
Comments : Marchosias loves a good fight and will always counsel attack in any situation, often disobeying his summoner in his desire to charge and rend the enemy.

NABERIUS : The Valiant Marquis

Summoning base chance : 21%
Chance of minions : 19%
Subjective Nastiness : 1/10
Description : Naberius appears as a large black crane which flutters around the summoner and speaks in a rough and grating voice.
Talents, Skills and Magic : Naberius is a master of the College of the Mind. He possesses the following skills : Alchemist, Assassin, Healer, Mechanician, Merchant, Military Scientist, Navigator, Spy, Thief and Troubadour. Naberius is a great teacher and an hour spent in his company learning a skill is equal to two weeks attempting to learn the skill with non-demonic aid and allows the student to progress at half the normal EP cost.
Movement Rates : Run : 250 yds/min; Fly : 350 yds/min.
PS20 MD16 AG18 MA36
EN20 FT33 WP34 PC27
PB22 TMR5/7 NA3 DP
Weapons : Naberius beak does D+3 in either Melee or Close Combat with a 50% BC. It is Rank 8. Naberius claws may be used to grip weapons. In addition, they have a BC of 45% of doing D+1 in Close Combat. They are Rank 6. Naberius may not wear armour.
Comments : Naberius has the special power to restore lost dignities by manipulating events to the summoner's advantage. A summoner who has lost favour at court might use the power of Naberius to help him regain his station. The GM must take this special power into account.

ORIAS : The Celestial Marquis

Summoning base chance : 33%
Chance of minions : 30%
Subjective Nastiness : 2/10
Description : Orias appears in the form of a lion, but with the tail of a serpent. He bears in his front claws a pair of great hissing serpents and rides a mightily-thewed war-horse.
Talents, Skills and Magic : Orias is a mage of the College of Celestial Magics. He possesses the following Skills : Beast Master, Navigator. He can reconcile all but the most bitter enemies and any summoner who finds his favour will be subject to assistance in acquiring honours and dignities.
Movement Rates : Running : 500 yds/min.
PS35 MD25 AG30 MA30
EN34 FT42 WP32 PC34
PB18 TMR10 NA4 DP
Weapons : The demon's claws do D+4 in Melee and Close Combat and have a BC of 40%. They are Rank 6. The demon's bite does D+3 in Close Combat and has a BC of 45%. It is Rank 4. Orias may not use weapons or wear armour.

PHENEX : The Immortal Marquis

Summoning base chance : 27%
Chance of minions : 20%
Subjective Nastiness : 7/10
Description : Phenex always appears as the great bird, the Phoenix. He speaks with the voice of a small child and sings sweetly and hypnotically to any who will listen.
Talents, Skills and Magic : Phenex is a practitioner of the College of the Mind. He possesses the following Skills : Alchemist, Beast Master, Healer, Mechanician, Merchant Military Scientist, Navigator, Troubadour. The songs of Phenex will hypnotise his victims (including the summoner) who will then willingly enter the demon's mouth to be devoured. Care must always be taken when dealing with him.
Movement Rates : Running : 200 yds/min; Flying : 400 yds/min.
PS75 MD16 AG18 MA30
EN26 FT32 WP33 PC27
PB34 TMR4/8 NA5 DP
Weapons : The demon's beak does D+6 in Melee or Close Combat and has a BC of 60%. It is Rank 5. The demon's claws do D+4 in Melee or Close Combat, have a BC of 35% and are Rank 3. Phenex may not wear armour or use weapons.
Comments : Phenex is ever hungry for human flesh and will attempt to sing except when bound so as to draw victims close to his mouth where they can be devoured.

SAMIGINA : Marquis of Dead Souls

Summoning base chance : 15%
Chance of minions : 30%
Subjective Nastiness : 2/10
Description : Samigina appears as a small ass though he may take on human form if the summoner so orders.
Talents, Skills and Magic : Samigina is a master of the College of Necromantic Conjurations. He possesses the following skills : Alchemist Healer, Mechanician, Merchant, Military Scientist, Navigator, Troubadour. He has the power to converse with the dead, and can give an account of all beings who have died except for servants of the Forces of Light.
Movement Rates : Running : 350 yds/min.
PS30/23 MD15/20 AG20/25 MA30
EN30 FT40 WP30 PC32
PB10 TMR10/7 NA4 DP
Weapons : When in the form of an ass, Samigina may bite in Close Combat with a BC of 50% of doing D+2 with a Rank of 10. He may also trample with his hooves in Close Combat with a BC of 50% or use his hooves in Melee Combat with a BC of 40%. His hooves are Rank 10 and do D+4. Samigina will never agree to use weapons or wear armour.
Comments : Where two numbers are given for one of Samigina's characteristics, the first is for his ass form, the second for his human form.

SAVNOK : Marquis of Corruption

Summoning base chance : 30%
Chance of minions : 50%
Subjective Nastiness : 4/10
Description : Savnok appears as a great warrior with the head of a lion riding a pale horse.
Talents, Skills and Magic : Savnok is a member of the College of Earth Magics. He possesses the following Skills : Beast Master and Military Scientist. In addition, he possesses the power to raise high towers, castles, and cities from out of earth and stone and to shape for them furniture and armour. Any wounds he inflicts will automatically become infected and will not be cured except by magic.
Movement Rates : Running : 400 yds/min.
PS28 MD30 AG29 MA30
EN26 FT35 WP33 PC29
PB24 TMR8 NA4 DP
Weapons : Savnok's bite inflicts D+4 in Close Combat and has a BC of 50%. It is Rank 4. Savnok may appear wearing any type of armour. He prefers axes, spears, and daggers, but will use other weapons if the summoner provides them.
Comments : Savnok may start horrible plagues which cause their victims to break out in rotten sores full of worms and which will ultimately lead to death unless cured by magic.

SHAZ : The Thieving Marquis

Summoning base chance : 31%
Chance of minions : 30%
Subjective Nastiness : 4/10
Description : Shaz appears as a great bird speaking with a subtle voice.
Talents, Skills and Magic : Shaz is a member of the College of Illusions. He possesses the following Skills : Assassin, Merchant, Ranger, Spy, Thief. He may curse an individual to lose his sight or hearing or ability to comprehend the spoken word if the summoner so desires. He is an accomplished thief and a hoarder of useful things (especially fine horses) which he keeps in his dimension.
Movement Rates : Run : 150 yds/min; Flying : 450 yds/min.
PS23 MD24 AG26 MA30
EN25 FT35 WP38 PC35
PB18 TMR3/9 NA3 DP
Weapons : Shaz's beak does D+2 in Melee or Close Combat, has a BC of 50%, and is Rank 8. His talons do D+1 and have a BC of 40%. They are Rank 5 and may be used in Melee or Close Combat. Shaz may not use weapons or wear armour.
Comments : Shaz is an inveterate liar and deceiver. If commanded to reveal information or fetch items from his hoard, there is only a 50% chance that he will speak entirely true or fetch the right items unless he is placed in a triangle and compelled by a Ritual of True Speaking.

Kings

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ASMODAY : The Infernal King

Summoning base chance : 13% (may not be bound)
Chance of minions : 72%
Subjective Nastiness : 9/10
Description : Asmoday appears as a man with three heads (that of a man, a bull, and a ram). He has a serpent's tail and breathes a cone of fire 6 feet long and 4 feet wide. His feet are webbed like those of a goose, and he comes riding upon a great infernal dragon and carries a heavy spear with a banner. The blade of his spear is poisoned.
Talents, Skills and Magic : Asmoday is a master of the College of the Mind. He possesses the following Skills : Alchemist, Beast Master, Military Scientist, Mechanician, Merchant, Navigator, Healer. In addition, Asmoday has the power to locate any treasure hidden within 50 feet of him. He also has the power to turn those who serve him into beasts for short periods if they so desire.
Movement Rates : Running : 400 yds/min.
PS25 MD30 AG28 MA35
EN25 FT35 WP36 PC29
PB4 TMR8 NA4 DP
Weapons : Asmoday may make two horn attacks in Close Combat in addition to any other attacks. Each has a BC of 35% and does D+2. They are both Rank 10. In addition, Asmoday's Breath of fire has a BC of 50% in Melee and of 80% in Close Combat and does D+4. It is Rank 5. He may not wear armour, but will accept other Weapons for use in addition to his spear if they are silvered.
Comments : Asmoday will not serve the summoner unless he is provided with a maiden upon whom he may visit his carnal desires once his service is complete. He will immediately transport her to his own dimension upon agreeing to serve the summoner. He may not be bound.

BAEL : The King in the East

Summoning base chance : 5%
Chance of minions : 66%
Subjective Nastiness : 3/10
Description : Bael may appear as either a man, a toad, or a cat, or he may appear as a man with the tail and claws of a cat and the head of a toad. He is recognisable by his hoarse sinister voice. The form he most often adopts and that he uses in combat is that of the toad-headed man-cat. He may adopt a new form at will.
Talents, Skills and Magic : Bael is a master of the College of Ensorcelments and Enchantments. He has the power to make himself totally, invisible at will.
Movement Rates : Running : 350 yds/min.
PS25 MD23 AG25 MA30
EN23 FT35 WP35 PC30
PB4 TMR7 NA3 DP
Weapons : Bite has a BC of 40%, does D-1, and is always Rank 10. His Claws have a BC of 45%, doing D+2, and are Rank 10. Bite may only be used in Close Combat. Claws may be used in either Melee or Close Combat. Bael will not wear armour, but will use silvered weapons if the summoner provides them.

BALAM : The Terrible King

Summoning base chance : 15%
Chance of minions : 40%
Subjective Nastiness : 5/10
Description : Balam appears as a man with three heads (one of a man, one of a bull, and one of a ram), the tail of a serpent, and bright flaming red eyes that can be seen at a great distance. He usually comes riding upon a great bear, and carries a goshawk on one fist. He speaks with a hoarse voice.
Talents, Skills and Magic : Balam is a mage of the College of the Mind. He possesses the following Skills : Alchemist, Merchant, Spy, Troubadour. He also has the power to make men witty - each hour spent in the company of Balam counts as one month of training in the Troubadour Skill and no EP's are expended to advance in this skill as a result of his teaching.
Movement Rates : Running : 300 yds/min.
PS25 MD23 AG21 MA34
EN22 FT32 WP30 PC30
PB3 TMR6 NA3 DP
Weapons : Balam may make two horn attacks in Close Combat in addition to any other attacks. Each has a BC of 30% and does D+2. They are both Rank 10. Balam will refuse to wear armour, but will accept and use silvered weapons if the summoner provides them. He will not always return these weapons.

BELETH : The Mad King

Summoning base chance : 9%
Chance of minions : 85%
Subjective Nastiness : 9/10
Description : Beleth always appears in the shape of a large man riding a pale horse. He is preceded by music and appears in a rage - he will attempt to kill anything not within the summoner's circle of protection. He breathes a cone of fire 6 feet long and 4 feet wide at the far end.
Talents, Skills and Magic : Beleth is a master of the College of Fire Magics. In addition, he is possessed of the talent of causing any individuals of the summoner's choice (not necessarily humanoids) to submit to the sexual desires of the summoner until the summoner is sated.
Movement Rates : Running : 350 yds/min.
PS22 MD23 AG22 MA29
EN24 FT35 WP30 PC26
PB10 TMR7 NA3 DP
Weapons : Beleth's breath has a BC of 50% in Melee Combat and of 80% in Close Combat and does D+4. It is Rank 3. Beleth will wear silver armour if provided by the summoner and will use silvered weapons. He will claim these as gifts before departing this plane.

BELIAL : King of Fire

Summoning base chance : 19% (may not be bound)
Chance of minions : 50%
Subjective Nastiness : 9/10
Description : Belial appears as a beautiful angel with a halo and wings of fire. He speaks with a comely voice.
Talents, Skills and Magic : Belial is a mage of the College of Fire. He also possesses the following Skills : Merchant, Beast Master. He will cause all but sworn enemies of the summoner to look upon the summoner as their true friend as per E&E Charm.
Movement Rates : Running : 350 yds/min; Flying : 400 yds/min
PS28 MD30 AG23 MA31
EN25 FT37 WP30 PC30
PB28 TMR7/8 NA3 DP
Weapons : Belial has no natural weapons. Belial will demand gifts of silvered armour and weapons before he can be bound to service. He will never return these to the summoner. He is treated as a human for purposes of unarmed combat.
Comments : The services of Belial must be paid for in advance in the only coin he will accept : human suffering. As part of the Ritual of Summoning Belial, the summoner must torture to death a human being (preferably an innocent child or a maiden since Belial prefers the suffering of innocents and may refuse an offering of a warrior). He may not be bound.
Belial's chariot is currently in Baretskein hall (next to the skull of the Ruby Scourge).

PALMON : King of Dominations

Summoning base chance : 7%
Chance of minions : 100%
Subjective Nastiness : 3/10
Description : Palmon appears as a man with a crown of light on his head and is often seen riding a dromedary. His appearance will always be accompanied by the sound of trumpets and cymbals played by an invisible band of demonic musicians. His voice is heard as a roaring at first, but he can be compelled to speak understandably as a man.
Talents, Skills and Magic : Palmon is a master of the College of the Mind. His Skills include : Alchemist, Astrologer, Beast Master, Healer, Mechanician, Merchant, Military Scientist, Navigator, Ranger, Troubadour.
Movement Rates : Running : 350 yds/min.
PS22 MD24 AG24 MA34
EN23 FT34 WP35 PC35
PB25 TMR7 NA3 DP
Weapons : Palmon has no natural weapons. He is treated as a human for purposes of unarmed combat. He will use weapons and armour that are silvered if these are provided by the summoner.
Comments : Palmon may be accompanied by two kings (Abalim and Labal) who assist and protect him. Each will possess characteristics 2 to 3 points lower than Palmon's. They will possess the same Skills and Magics, but only at Rank 10. Neither Palmon nor the two Kings may be bound.

PURSON : The Comely King

Summoning base chance : 11%
Chance of minions : 22%
Subjective Nastiness : 3/10
Description : Purson appears as a muscular and well proportioned man, but with the face of a lion and carries a viper in his hand. He is preceded by trumpets and often appears riding upon a bear. He may also appear in insubstantial form as a pixie.
Talents, Skills and Magic : Purson is a member of the College of Namers and knows the Generic True Name of all things on the mundane Plane. He has an 80% chance of knowing the Individual True Name of any being he encounters. He possesses the following Skills : Alchemist, Astrologer, Healer, Mechanician, Merchant, Military Scientist, Navigator.
Movement Rates : Running : 350 yds/min; Flying : 500 yds/min.
PS21 MD23 AG23 MA33
EN21 FT35 WP34 PC35
PB12 TMR7/10 NA3 DP
Weapons : Purson's bite has a BC of 40% of doing D+2 in Close Combat and is Rank 8. Purson will wear silvered armour and use silvered weapons if they are provided by the summoner.

VINE : The Lion-Headed King

Summoning base chance : 12%
Chance of minions : 36%
Subjective Nastiness : 3/10
Description : Vine always appears as a lion-headed man, sometimes riding a great black horse and bearing a viper in his hand.
Talents, Skills and Magic : He is a mage of the College of Naming Incantations. He also possesses the following Skills : Alchemist, Merchant, Military Scientist, Navigator, Mechanician. Vine has the ability to control weather, create earthquakes, detect the presence of magic, and Shape & Bind earth permanently.
Movement Rates : Running : 350 yds/min.
PS23 MD25 AG25 MA35
EN22 FT33 WP32 PC36
PB8 TMR7 NA3 DP
Weapons : Vine's bite has a BC of 40% of doing D+3 in Close Combat and is always Rank 10. Vine will wear silvered armour and use silvered weapons if these are provided by the summoner.

ZAGAN : The Winged King

Summoning base chance : 17%
Chance of minions : 33%
Subjective Nastiness : 4/10
Description : Zagan appears as a great bull with Gryphon's wings, but may choose to adopt human form at will.
Talents, Skills and Magic : Zagan is a master of the College of Illusions. He possesses the following Skills : Alchemist, Merchant. He can change blood or water to wine and wine to blood at will. He can shape all metals into coins of the realm, He makes men witty and one hour in his company is equal to 3 weeks experience in learning the Troubadour Skill. Progress in this Skill costs only half the normal EP cost if the summoner is taught by Zagan. He makes fools wise (see Comments).
Movement Rates : Running : 400 yds/min; Flying : 300 yds/min.
PS65/30 MD13/25 AG20/23 MA30
EN35 FT40 WP28 PC25
PB6 TMR8/6 NA6 DP
Weapons : Zagan is a 2 hex creature, and will prefer to charge when in combat. His horns have a BC of 40% of doing D+4 and are Rank 10. His hooves have a BC of 45% of doing D+5 in Close Combat and are Rank 8. Horns may be used in Melee or Close Combat. Zagan will agree to wear silvered armour while in his human form and will employ silvered weapons in that form.
Comments : Any character in the presence of Zagan may have his Willpower and Magical Aptitude increased by 10 and his Perception increased by 5 at the discretion of the summoner. This effect lasts as long as the character remains in Zagan's presence. Where two numbers are given for a characteristic, the first is for the bull form.